gameServer/HWProtoChecker.hs
author nemo
Thu, 03 Oct 2013 12:22:12 -0400
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couple more wrap calls. freezer still doesn't propagate properly. mostly due to needing something like bullet trail to chop into segments tag borders. Adding that could allow portalling too, probably.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoChecker where
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import Data.Maybe
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import Control.Monad.Reader
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--------------------------------------
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import CoreTypes
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import Actions
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import HandlerUtils
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handleCmd_checker :: CmdHandler
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handleCmd_checker ["READY"] = return [ModifyClient $ \c -> c{isReady = True}, CheckRecord]
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handleCmd_checker ["CHECKED", "FAIL", msg] = do
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    isChecking <- liftM (isJust . checkInfo) thisClient
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    if not isChecking then
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        return []
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        else
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        return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]
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handleCmd_checker ("CHECKED" : "OK" : info) = do
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    isChecking <- liftM (isJust . checkInfo) thisClient
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    if not isChecking then
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        return []
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        else
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        return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]
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handleCmd_checker _ = return [ProtocolError "Unknown command"]