hedgewars/uAI.pas
author displacer
Sat, 18 Nov 2006 23:48:24 +0000
changeset 249 ff85fa029541
parent 196 993cf173218b
child 250 d7f744a9bf28
permissions -rw-r--r--
map choose from files added
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     2
 * Hedgewars, a worms-like game
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 48
diff changeset
     3
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
{$INCLUDE options.inc}
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    22
procedure ProcessBot(FrameNo: Longword);
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    23
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    24
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
implementation
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    26
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc,
196
993cf173218b - Many small fixes
unc0rr
parents: 194
diff changeset
    27
     uAIThinkStack;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    28
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    29
var BestActions: TActions;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    30
    CanUseAmmo: array [TAmmoType] of boolean;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    31
    AIThinkStart: Longword;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    32
    isThinking: boolean = false;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    33
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    34
procedure FreeActionsList;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    35
begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    36
isThinking:= false;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    37
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    38
BestActions.Pos:= 0
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    39
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    40
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    41
procedure TestAmmos(var Actions: TActions; Me: PGear);
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    42
var Time, BotLevel: Longword;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    43
    Angle, Power, Score, ExplX, ExplY, ExplR: integer;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    44
    i: integer;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    45
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    46
begin
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    47
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel;
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    48
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    49
for i:= 0 to Pred(Targets.Count) do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
    50
    if (Targets.ar[i].Score >= 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
       begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    52
       with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    53
            a:= Ammo[CurSlot, CurAmmo].AmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    54
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    55
       repeat
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    56
        if CanUseAmmo[a] then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    57
           begin
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    58
           Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR);
139
340ded7cc336 Fixed AI bug, introduced by previous changes
unc0rr
parents: 136
diff changeset
    59
           if Actions.Score + Score > BestActions.Score then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    60
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    61
              BestActions:= Actions;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    62
              inc(BestActions.Score, Score);
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
    63
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    64
              AddAction(BestActions, aia_Weapon, Longword(a), 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    65
              if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
              if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
              else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    68
              if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    69
                 begin
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    70
                 Angle:= integer(Me.Angle) - Abs(Angle);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    71
                 if Angle > 0 then
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    72
                    begin
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    73
                    AddAction(BestActions, aia_Up, aim_push, 500);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    74
                    AddAction(BestActions, aia_Up, aim_release, Angle)
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    75
                    end else if Angle < 0 then
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    76
                    begin
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    77
                    AddAction(BestActions, aia_Down, aim_push, 500);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    78
                    AddAction(BestActions, aia_Down, aim_release, -Angle)
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    79
                    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    80
                 end;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    81
              AddAction(BestActions, aia_attack, aim_push, 800);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    82
              AddAction(BestActions, aia_attack, aim_release, Power);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    83
              if ExplR > 0 then
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    84
                 AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    85
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    86
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    87
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    88
                               else inc(a)
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    89
       until (a = aa) or (PHedgehog(Me.Hedgehog).AttacksNum > 0)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    90
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    91
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    92
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    93
procedure Walk(Me: PGear);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
    94
const FallPixForBranching = cHHRadius * 2 + 8;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    95
      
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    96
var Actions: TActions;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    97
    ticks, maxticks, steps, BotLevel: Longword;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    98
    BaseRate, Rate: integer;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    99
    GoInfo: TGoInfo;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   100
    CanGo: boolean;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   101
    AltMe: TGear;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   102
begin
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   103
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   104
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   105
if (Me.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   106
                                  else maxticks:= TurnTimeLeft;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   107
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   108
BaseRate:= RatePlace(Me);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   109
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   110
repeat
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   111
    if not Pop(ticks, Actions, Me^) then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   112
       begin
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   113
       isThinking:= false;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   114
       exit
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   115
       end;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   116
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   117
    AddAction(Actions, Me.Message, aim_push, 10);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   118
    if (Me.Message and gm_Left) <> 0 then AddAction(Actions, aia_WaitXL, round(Me.X), 0)
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   119
                                     else AddAction(Actions, aia_WaitXR, round(Me.X), 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   120
    AddAction(Actions, Me.Message, aim_release, 0);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   121
    steps:= 0;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   122
    if ((Me.State and gstAttacked) = 0) then TestAmmos(Actions, Me);
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   123
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   124
    while not PosInThinkStack(Me) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
       begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   126
       CanGo:= HHGo(Me, @AltMe, GoInfo);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   127
       inc(ticks, GoInfo.Ticks);
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   128
       if ticks > maxticks then break;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   129
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   130
       if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   131
          if Push(ticks, Actions, AltMe, Me^.Message) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   132
             with ThinkStack.States[Pred(ThinkStack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   133
                  begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   134
                  AddAction(MadeActions, aia_HJump, 0, 305);
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   135
                  AddAction(MadeActions, aia_HJump, 0, 350);
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   136
                  end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   137
       if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   138
          if Push(ticks, Actions, AltMe, Me^.Message) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   139
             with ThinkStack.States[Pred(ThinkStack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   140
                  AddAction(MadeActions, aia_LJump, 0, 305);
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   141
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   142
       if not CanGo then break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   143
       inc(steps);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   144
       Actions.actions[Actions.Count - 2].Param:= round(Me.X);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   145
       Rate:= RatePlace(Me);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   146
       if Rate > BaseRate then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   147
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   148
          BestActions:= Actions;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   149
          BestActions.Score:= 1;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   150
          isThinking:= false;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   151
          exit
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   152
          end
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   153
       else if Rate < BaseRate then break;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   154
       if GoInfo.FallPix >= FallPixForBranching then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   155
          Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   156
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   157
       if ((Me.State and gstAttacked) = 0)
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   158
           and ((steps mod 4) = 0) then
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   159
           begin
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   160
           if SDL_GetTicks - AIThinkStart > 3 then
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   161
              begin
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   162
              dec(Actions.Count, 3);
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   163
              Push(ticks, Actions, Me^, Me^.Message);
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   164
              exit
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   165
              end;
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   166
           TestAmmos(Actions, Me)
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   167
           end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   168
       end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   169
until false
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   170
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   171
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   172
procedure Think(Me: PGear);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   173
var BackMe, WalkMe: TGear;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   174
begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   175
AIThinkStart:= SDL_GetTicks;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   176
BackMe:= Me^;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   177
WalkMe:= BackMe;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   178
if (Me.State and gstAttacked) = 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   179
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   180
      begin
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   181
      Walk(@WalkMe);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   182
      if not isThinking then
146
458f4f58c1b6 - Fix AI not to damage self hedgehogs
unc0rr
parents: 144
diff changeset
   183
         begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   184
         if BestActions.Score < -1023 then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   185
            begin
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   186
            BestActions.Count:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   187
            AddAction(BestActions, aia_Skip, 0, 250);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   188
            end;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   189
         Me.State:= Me.State and not gstHHThinking
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   190
         end
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   191
      end else
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   192
else begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   193
      FillBonuses(true);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   194
      Walk(@WalkMe);
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   195
      AddAction(BestActions, aia_Wait, GameTicks + 100, 100);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   196
      end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   197
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   198
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   199
procedure StartThink(Me: PGear);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   200
var a: TAmmoType;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   201
    tmp: integer;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   202
begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   203
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   204
ThinkingHH:= Me;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   205
isThinking:= true;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   206
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   207
ClearThinkStack;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   208
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   209
Me.State:= Me.State or gstHHThinking;
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   210
Me.Message:= 0;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   211
FillTargets;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   212
if Targets.Count = 0 then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   213
   begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   214
   OutError('AI: no targets!?');
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   215
   exit
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   216
   end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   217
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   218
FillBonuses((Me.State and gstAttacked) <> 0);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   219
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   220
for a:= Low(TAmmoType) to High(TAmmoType) do
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   221
    CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me.Hedgehog), a);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   222
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   223
BestActions.Count:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   224
BestActions.Pos:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   225
BestActions.Score:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   226
tmp:= random(2) + 1;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   227
Push(0, BestActions, Me^, tmp);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   228
Push(0, BestActions, Me^, tmp xor 3);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   229
BestActions.Score:= Low(integer);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   230
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   231
Think(Me)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   232
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   233
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   234
procedure ProcessBot(FrameNo: Longword);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   235
const LastFrameNo: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   236
begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   237
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   238
     if (Gear <> nil)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   239
        and ((Gear.State and gstHHDriven) <> 0)
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   240
        and (TurnTimeLeft < cHedgehogTurnTime - 50) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   241
        if not isThinking then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   242
           if (BestActions.Pos >= BestActions.Count) then StartThink(Gear)
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   243
                                                     else ProcessAction(BestActions, Gear)
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   244
        else if FrameNo <> LastFrameNo then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   245
                begin
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   246
                LastFrameNo:= FrameNo;
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   247
                Think(Gear)
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   248
                end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   249
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   250
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   251
end.