equal
deleted
inserted
replaced
167 GL_TEXTURE_PRIORITY = $8066; |
167 GL_TEXTURE_PRIORITY = $8066; |
168 {$ENDIF} |
168 {$ENDIF} |
169 |
169 |
170 cVisibleWater : LongInt = 128; |
170 cVisibleWater : LongInt = 128; |
171 cTeamHealthWidth : LongInt = 128; |
171 cTeamHealthWidth : LongInt = 128; |
|
172 cGearContourThreshold : LongInt = 179; // if water opacity is higher than this, draw contour for some gears when in water |
172 |
173 |
173 cifRandomize = $00000001; |
174 cifRandomize = $00000001; |
174 cifTheme = $00000002; |
175 cifTheme = $00000002; |
175 cifMap = $00000002; // either theme or map (or map+theme) |
176 cifMap = $00000002; // either theme or map (or map+theme) |
176 cifAllInited = cifRandomize or cifTheme or cifMap; |
177 cifAllInited = cifRandomize or cifTheme or cifMap; |