18 Theme = "Hell" -- The theme to be used |
18 Theme = "Hell" -- The theme to be used |
19 -- Disable Sudden Death |
19 -- Disable Sudden Death |
20 HealthDecrease = 0 |
20 HealthDecrease = 0 |
21 WaterRise = 0 |
21 WaterRise = 0 |
22 |
22 |
23 AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test") |
23 AddTeam(loc("Subjects"), -9, "Simple", "Island", "Default", "cm_test") |
24 player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses") |
24 player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses") |
25 |
25 |
26 AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish") |
26 AddTeam(loc("Hell Army"), -1, "skull", "Island", "Default", "cm_hellish") |
27 enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns") |
27 enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns") |
28 enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat") |
28 enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat") |
29 enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi") |
29 enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi") |
30 enemy4 = AddHog(loc("Predator"), 1, 14, "anzac") |
30 enemy4 = AddHog(loc("Predator"), 1, 14, "anzac") |
31 enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops") |
31 enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops") |
32 enemy6 = AddHog(loc("Razac"), 1, 50, "Evil") |
32 enemy6 = AddHog(loc("Razac"), 1, 50, "Evil") |
33 enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1") |
33 enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1") |
34 enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet") |
34 enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet") |
35 |
35 |
36 AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram") |
36 AddTeam(loc("Badmad"), -1, "skull", "Island", "Default", "cm_pentagram") |
37 enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2") |
37 enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2") |
38 enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider") |
38 enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider") |
39 enemy11 = AddHog(loc("Ronald"), 1, 70, "clown") |
39 enemy11 = AddHog(loc("Ronald"), 1, 70, "clown") |
40 enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef") |
40 enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef") |
41 enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog") |
41 enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog") |