project_files/frontlib/ipc/ipcprotocol.h
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changeset 7857 2bc61f8841a1
parent 7482 d70a5b0d1190
child 10017 de822cd3df3a
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7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 #ifndef IPCPROTOCOL_H_
       
    21 #define IPCPROTOCOL_H_
       
    22 
       
    23 #include "../util/buffer.h"
       
    24 #include "../model/map.h"
       
    25 #include "../model/team.h"
       
    26 #include "../model/scheme.h"
       
    27 #include "../model/gamesetup.h"
       
    28 
       
    29 #include <stdbool.h>
       
    30 
       
    31 /**
       
    32  * Create a message in the IPC protocol format and add it to
       
    33  * the vector. Use a format string and extra parameters as with printf.
       
    34  *
       
    35  * Returns nonzero if something goes wrong. In that case the buffer
       
    36  * contents are unaffected.
       
    37  */
       
    38 int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
       
    39 
       
    40 /**
       
    41  * Append IPC messages to the buffer that configure the engine for
       
    42  * this map.
       
    43  *
       
    44  * Unfortunately the engine needs a slightly different configuration
       
    45  * for generating a map preview.
       
    46  *
       
    47  * Returns nonzero if something goes wrong. In that case the buffer
       
    48  * contents are unaffected.
       
    49  */
       
    50 int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
       
    51 
       
    52 /**
       
    53  * Append a seed message to the buffer.
       
    54  *
       
    55  * Returns nonzero if something goes wrong. In that case the buffer
       
    56  * contents are unaffected.
       
    57  */
       
    58 int flib_ipc_append_seed(flib_vector *vec, const char *seed);
       
    59 
       
    60 /**
       
    61  * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
       
    62  *
       
    63  * Returns nonzero if something goes wrong. In that case the buffer
       
    64  * contents are unaffected.
       
    65  */
       
    66 int flib_ipc_append_script(flib_vector *vec, const char *script);
       
    67 
       
    68 /**
       
    69  * Append a game style to the buffer. (e.g. "Capture the Flag")
       
    70  *
       
    71  * Returns nonzero if something goes wrong. In that case the buffer
       
    72  * contents are unaffected.
       
    73  */
       
    74 int flib_ipc_append_style(flib_vector *vec, const char *style);
       
    75 
       
    76 /**
       
    77  * Append the game scheme to the buffer.
       
    78  *
       
    79  * Returns nonzero if something goes wrong. In that case the buffer
       
    80  * contents are unaffected.
       
    81  */
       
    82 int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);
       
    83 
       
    84 /**
       
    85  * Append the entire game config to the buffer (including the final "!" that marks the
       
    86  * end of configuration data for the engine)
       
    87  *
       
    88  * Returns nonzero if something goes wrong. In that case the buffer
       
    89  * contents are unaffected.
       
    90  */
       
    91 int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
       
    92 
       
    93 #endif /* IPCPROTOCOL_H_ */