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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU General Public License |
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7 * as published by the Free Software Foundation; either version 2 |
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8 * of the License, or (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 #ifndef IPCPROTOCOL_H_ |
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21 #define IPCPROTOCOL_H_ |
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22 |
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23 #include "../util/buffer.h" |
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24 #include "../model/map.h" |
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25 #include "../model/team.h" |
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26 #include "../model/scheme.h" |
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27 #include "../model/gamesetup.h" |
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28 |
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29 #include <stdbool.h> |
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30 |
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31 /** |
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32 * Create a message in the IPC protocol format and add it to |
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33 * the vector. Use a format string and extra parameters as with printf. |
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34 * |
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35 * Returns nonzero if something goes wrong. In that case the buffer |
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36 * contents are unaffected. |
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37 */ |
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38 int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...); |
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39 |
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40 /** |
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41 * Append IPC messages to the buffer that configure the engine for |
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42 * this map. |
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43 * |
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44 * Unfortunately the engine needs a slightly different configuration |
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45 * for generating a map preview. |
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46 * |
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47 * Returns nonzero if something goes wrong. In that case the buffer |
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48 * contents are unaffected. |
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49 */ |
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50 int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview); |
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51 |
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52 /** |
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53 * Append a seed message to the buffer. |
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54 * |
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55 * Returns nonzero if something goes wrong. In that case the buffer |
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56 * contents are unaffected. |
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57 */ |
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58 int flib_ipc_append_seed(flib_vector *vec, const char *seed); |
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59 |
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60 /** |
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61 * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua") |
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62 * |
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63 * Returns nonzero if something goes wrong. In that case the buffer |
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64 * contents are unaffected. |
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65 */ |
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66 int flib_ipc_append_script(flib_vector *vec, const char *script); |
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67 |
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68 /** |
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69 * Append a game style to the buffer. (e.g. "Capture the Flag") |
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70 * |
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71 * Returns nonzero if something goes wrong. In that case the buffer |
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72 * contents are unaffected. |
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73 */ |
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74 int flib_ipc_append_style(flib_vector *vec, const char *style); |
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75 |
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76 /** |
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77 * Append the game scheme to the buffer. |
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78 * |
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79 * Returns nonzero if something goes wrong. In that case the buffer |
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80 * contents are unaffected. |
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81 */ |
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82 int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme); |
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83 |
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84 /** |
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85 * Append the entire game config to the buffer (including the final "!" that marks the |
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86 * end of configuration data for the engine) |
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87 * |
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88 * Returns nonzero if something goes wrong. In that case the buffer |
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89 * contents are unaffected. |
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90 */ |
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91 int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame); |
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92 |
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93 #endif /* IPCPROTOCOL_H_ */ |