project_files/frontlib/net/netconn_callbacks.c
branchhedgeroid
changeset 7857 2bc61f8841a1
parent 7691 55c0a856ecd0
child 10017 de822cd3df3a
equal deleted inserted replaced
7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 #include "netconn_internal.h"
       
    21 
       
    22 #include "../util/logging.h"
       
    23 #include "../util/util.h"
       
    24 
       
    25 #include <string.h>
       
    26 #include <stdlib.h>
       
    27 #include <ctype.h>
       
    28 
       
    29 static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
       
    30 	flib_log_i("Net: [%i] %s", msgtype, msg);
       
    31 }
       
    32 
       
    33 static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
       
    34 	flib_log_i("%s: %s", nick, msg);
       
    35 }
       
    36 
       
    37 // Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
       
    38 static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
       
    39 	flib_netconn *conn = context;
       
    40 	size_t namelen = strlen(requestedNick);
       
    41 	int digits = 0;
       
    42 	while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
       
    43 		digits++;
       
    44 	}
       
    45 	long suffix = 0;
       
    46 	if(digits>0) {
       
    47 		suffix = atol(requestedNick+namelen-digits)+1;
       
    48 	}
       
    49 	char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
       
    50 	if(newPlayerName) {
       
    51 		flib_netconn_send_nick(conn, newPlayerName);
       
    52 	} else {
       
    53 		flib_netconn_send_quit(conn, "Nick already taken.");
       
    54 	}
       
    55 	free(newPlayerName);
       
    56 }
       
    57 
       
    58 // Default behavior: Quit
       
    59 static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
       
    60 	flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
       
    61 }
       
    62 
       
    63 void netconn_clearCallbacks(flib_netconn *conn) {
       
    64 	flib_netconn_onMessage(conn, NULL, NULL);
       
    65 	flib_netconn_onConnected(conn, NULL, NULL);
       
    66 	flib_netconn_onDisconnected(conn, NULL, NULL);
       
    67 	flib_netconn_onRoomlist(conn, NULL, NULL);
       
    68 	flib_netconn_onRoomAdd(conn, NULL, NULL);
       
    69 	flib_netconn_onRoomDelete(conn, NULL, NULL);
       
    70 	flib_netconn_onRoomUpdate(conn, NULL, NULL);
       
    71 	flib_netconn_onClientFlags(conn, NULL, NULL);
       
    72 	flib_netconn_onChat(conn, NULL, NULL);
       
    73 	flib_netconn_onLobbyJoin(conn, NULL, NULL);
       
    74 	flib_netconn_onLobbyLeave(conn, NULL, NULL);
       
    75 	flib_netconn_onRoomJoin(conn, NULL, NULL);
       
    76 	flib_netconn_onRoomLeave(conn, NULL, NULL);
       
    77 	flib_netconn_onNickTaken(conn, NULL, NULL);
       
    78 	flib_netconn_onPasswordRequest(conn, NULL, NULL);
       
    79 	flib_netconn_onEnterRoom(conn, NULL, NULL);
       
    80 	flib_netconn_onLeaveRoom(conn, NULL, NULL);
       
    81 	flib_netconn_onTeamAdd(conn, NULL, NULL);
       
    82 	flib_netconn_onTeamDelete(conn, NULL, NULL);
       
    83 	flib_netconn_onRunGame(conn, NULL, NULL);
       
    84 	flib_netconn_onTeamAccepted(conn, NULL, NULL);
       
    85 	flib_netconn_onHogCountChanged(conn, NULL, NULL);
       
    86 	flib_netconn_onTeamColorChanged(conn, NULL, NULL);
       
    87 	flib_netconn_onEngineMessage(conn, NULL, NULL);
       
    88 	flib_netconn_onSchemeChanged(conn, NULL, NULL);
       
    89 	flib_netconn_onMapChanged(conn, NULL, NULL);
       
    90 	flib_netconn_onScriptChanged(conn, NULL, NULL);
       
    91 	flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
       
    92 	flib_netconn_onServerVar(conn, NULL, NULL);
       
    93 }
       
    94 
       
    95 /**
       
    96  * This macro generates a callback setter function. It uses the name of the callback to
       
    97  * automatically generate the function name and the fields to set, so a consistent naming
       
    98  * convention needs to be enforced (not that that is a bad thing). If null is passed as
       
    99  * callback to the generated function, the defaultCb will be set instead (with conn
       
   100  * as the context).
       
   101  */
       
   102 #define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
       
   103 	void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
       
   104 		if(!log_badargs_if(conn==NULL)) { \
       
   105 			conn->cbName##Cb = callback ? callback : &defaultCb; \
       
   106 			conn->cbName##Ctx = callback ? context : conn; \
       
   107 		} \
       
   108 	}
       
   109 
       
   110 /**
       
   111  * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
       
   112  * no-op callback function as well that is used as default.
       
   113  */
       
   114 #define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
       
   115 	static void _noop_callback_##cbName cbParameterTypes {} \
       
   116 	GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
       
   117 
       
   118 GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
       
   119 GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
       
   120 GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
       
   121 GENERATE_CB_SETTER_AND_DEFAULT(onRoomlist, (void *context, const flib_room **rooms, int roomCount));
       
   122 GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_room *room));
       
   123 GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
       
   124 GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_room *room));
       
   125 GENERATE_CB_SETTER_AND_DEFAULT(onClientFlags, (void *context, const char *nick, const char *flags, bool newFlagState));
       
   126 GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
       
   127 GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
       
   128 GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
       
   129 GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
       
   130 GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
       
   131 GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
       
   132 GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
       
   133 GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
       
   134 GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
       
   135 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, const flib_team *team));
       
   136 GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
       
   137 GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
       
   138 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
       
   139 GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
       
   140 GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex));
       
   141 GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size));
       
   142 GENERATE_CB_SETTER_AND_DEFAULT(onSchemeChanged, (void *context, const flib_scheme *scheme));
       
   143 GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
       
   144 GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
       
   145 GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset));
       
   146 GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
       
   147 
       
   148 #undef GENERATE_CB_SETTER_AND_DEFAULT
       
   149 #undef GENERATE_CB_SETTER