hedgewars/uStore.pas
changeset 13642 3d14950641a4
parent 13639 05dd413393bf
child 13844 94d0d1ab7a0e
equal deleted inserted replaced
13641:007813b81f1b 13642:3d14950641a4
   505     HHTexture:= Surface2Tex(tmpsurf, false);
   505     HHTexture:= Surface2Tex(tmpsurf, false);
   506     SDL_FreeSurface(tmpsurf);
   506     SDL_FreeSurface(tmpsurf);
   507 
   507 
   508     InitHealth;
   508     InitHealth;
   509 
   509 
   510     PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
   510     PauseTexture:= RenderStringTex(trmsg[sidPaused], cCentralMessageColor, fntBig);
   511     AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig);
   511     AFKTexture:= RenderStringTex(trmsg[sidAFK], cCentralMessageColor, fntBig);
   512     keyConfirm:= KeyBindToName('confirm');
   512     keyConfirm:= KeyBindToName('confirm');
   513     keyQuit:= KeyBindToName('quit');
   513     keyQuit:= KeyBindToName('quit');
   514     ConfirmTexture:= RenderStringTex(Format(trmsg[sidConfirm], [keyConfirm, keyQuit]), cYellowColor, fntBig);
   514     ConfirmTexture:= RenderStringTex(Format(trmsg[sidConfirm], [keyConfirm, keyQuit]), cCentralMessageColor, fntBig);
   515     SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
   515     SyncTexture:= RenderStringTex(trmsg[sidSync], cCentralMessageColor, fntBig);
   516 
   516 
   517     if not reload then
   517     if not reload then
   518         AddProgress;
   518         AddProgress;
   519 
   519 
   520     // name of weapons in ammo menu
   520     // name of weapons in ammo menu