equal
deleted
inserted
replaced
110 |
110 |
111 AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default" ) -- Lets make the team |
111 AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default" ) -- Lets make the team |
112 Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter" |
112 Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter" |
113 SetGearPosition( Player, 420, 1750 ) -- Set player position |
113 SetGearPosition( Player, 420, 1750 ) -- Set player position |
114 |
114 |
115 SetEffect( Player, heResurrectable, true ) -- By Suggestion :) |
115 SetEffect( Player, heResurrectable, 1 ) -- By Suggestion :) |
116 end |
116 end |
117 |
117 |
118 function onGameStart() -- Called when the game starts |
118 function onGameStart() -- Called when the game starts |
119 AutoSpawn() -- Spawn our 1st target using the wrapper function |
119 AutoSpawn() -- Spawn our 1st target using the wrapper function |
120 |
120 |
132 if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 |
132 if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 |
133 GameLost = true -- You lost the game |
133 GameLost = true -- You lost the game |
134 Info(loc("Aiming Practice"), loc("You did not make it in time, try again!"), -amSkip ) |
134 Info(loc("Aiming Practice"), loc("You did not make it in time, try again!"), -amSkip ) |
135 SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
135 SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
136 |
136 |
137 SetEffect( Player, heResurrectable, false ) |
137 SetEffect( Player, heResurrectable, 0 ) |
138 |
138 |
139 end |
139 end |
140 |
140 |
141 -- If the player gets to the last target, they win OR |
141 -- If the player gets to the last target, they win OR |
142 -- If round is finished and your not at the target you lose |
142 -- If round is finished and your not at the target you lose |
144 if (Objective == true) or (GameLost == true) then |
144 if (Objective == true) or (GameLost == true) then |
145 if (WaitTime == 0) then |
145 if (WaitTime == 0) then |
146 ParseCommand("teamgone " .. loc( "Rope Team" )) |
146 ParseCommand("teamgone " .. loc( "Rope Team" )) |
147 |
147 |
148 --SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
148 --SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! |
149 --SetEffect( Player, heResurrectable, false ) |
149 --SetEffect( Player, heResurrectable, 0 ) |
150 TurnTimeLeft = 1 |
150 TurnTimeLeft = 1 |
151 |
151 |
152 WaitTime = -1 |
152 WaitTime = -1 |
153 else |
153 else |
154 WaitTime = WaitTime - 20 |
154 WaitTime = WaitTime - 20 |