16 -- T,G,S,L,R,R,P,J,P,S |
16 -- T,G,S,L,R,R,P,J,P,S |
17 local utilities_values = {1,2,2,1,2,2,1,2,2,2} |
17 local utilities_values = {1,2,2,1,2,2,1,2,2,2} |
18 |
18 |
19 function randomAmmo() |
19 function randomAmmo() |
20 local n = 3 --"points" to be allocated on weapons |
20 local n = 3 --"points" to be allocated on weapons |
21 |
21 |
22 --pick random weapon and subtract cost |
22 --pick random weapon and subtract cost |
23 local r = GetRandom(table.maxn(weapons_values)) + 1 |
23 local r = GetRandom(table.maxn(weapons_values)) + 1 |
24 local picked_items = {} |
24 local picked_items = {} |
25 table.insert(picked_items, weapons[r]) |
25 table.insert(picked_items, weapons[r]) |
26 n = n - weapons_values[r] |
26 n = n - weapons_values[r] |
27 |
27 |
28 |
28 |
29 --choose any weapons or utilities to use up remaining n |
29 --choose any weapons or utilities to use up remaining n |
30 |
30 |
31 while n > 0 do |
31 while n > 0 do |
32 local items = {} |
32 local items = {} |
33 local items_values = {} |
33 local items_values = {} |
34 |
34 |
35 for i, w in pairs(weapons_values) do |
35 for i, w in pairs(weapons_values) do |
61 table.insert(items_values, w) |
61 table.insert(items_values, w) |
62 table.insert(items, utilities[i]) |
62 table.insert(items, utilities[i]) |
63 end |
63 end |
64 end |
64 end |
65 end |
65 end |
66 |
66 |
67 local r = GetRandom(table.maxn(items_values)) + 1 |
67 local r = GetRandom(table.maxn(items_values)) + 1 |
68 table.insert(picked_items, items[r]) |
68 table.insert(picked_items, items[r]) |
69 n = n - items_values[r] |
69 n = n - items_values[r] |
70 end |
70 end |
71 |
71 |
72 return picked_items |
72 return picked_items |
73 end |
73 end |
74 |
74 |
75 function assignAmmo(hog) |
75 function assignAmmo(hog) |
76 local name = GetHogTeamName(hog) |
76 local name = GetHogTeamName(hog) |
109 end |
109 end |
110 end |
110 end |
111 |
111 |
112 function onAmmoStoreInit() |
112 function onAmmoStoreInit() |
113 SetAmmo(amSkip, 9, 0, 0, 0) |
113 SetAmmo(amSkip, 9, 0, 0, 0) |
114 |
114 |
115 SetAmmo(amExtraDamage, 0, 1, 0, 1) |
115 SetAmmo(amExtraDamage, 0, 1, 0, 1) |
116 SetAmmo(amInvulnerable, 0, 1, 0, 1) |
116 SetAmmo(amInvulnerable, 0, 1, 0, 1) |
117 SetAmmo(amExtraTime, 0, 1, 0, 1) |
117 SetAmmo(amExtraTime, 0, 1, 0, 1) |
118 SetAmmo(amLaserSight, 0, 1, 0, 1) |
118 SetAmmo(amLaserSight, 0, 1, 0, 1) |
119 SetAmmo(amVampiric, 0, 1, 0, 1) |
119 SetAmmo(amVampiric, 0, 1, 0, 1) |