equal
deleted
inserted
replaced
379 vg^.Y:= lua_tointeger(L, 3); |
379 vg^.Y:= lua_tointeger(L, 3); |
380 vg^.dX:= lua_tonumber(L, 4); |
380 vg^.dX:= lua_tonumber(L, 4); |
381 vg^.dY:= lua_tonumber(L, 5); |
381 vg^.dY:= lua_tonumber(L, 5); |
382 vg^.Angle:= lua_tonumber(L, 6); |
382 vg^.Angle:= lua_tonumber(L, 6); |
383 vg^.Frame:= lua_tointeger(L, 7); |
383 vg^.Frame:= lua_tointeger(L, 7); |
384 vg^.FrameTicks:= lua_tointeger(L, 8); |
384 if lua_tointeger(L, 8) <> 0 then vg^.FrameTicks:= lua_tointeger(L, 8); // find a better way to do this. maybe need to break all these up. |
385 vg^.State:= lua_tointeger(L, 9); |
385 vg^.State:= lua_tointeger(L, 9); |
386 vg^.Timer:= lua_tointeger(L, 10); |
386 vg^.Timer:= lua_tointeger(L, 10); |
387 vg^.Tint:= lua_tointeger(L, 11); |
387 vg^.Tint:= lua_tointeger(L, 11); |
388 end |
388 end |
389 end; |
389 end; |