170 if checkPointReached == 1 then |
170 if checkPointReached == 1 then |
171 AddAnim(dialog01) |
171 AddAnim(dialog01) |
172 AddAmmo(hero.gear, amRope, 1) |
172 AddAmmo(hero.gear, amRope, 1) |
173 AddAmmo(guard1.gear, amDEagle, 2) |
173 AddAmmo(guard1.gear, amDEagle, 2) |
174 AddAmmo(guard2.gear, amDEagle, 2) |
174 AddAmmo(guard2.gear, amDEagle, 2) |
175 SpawnAmmoCrate(saucerX, saucerY, amJetpack) |
175 SpawnUtilityCrate(saucerX, saucerY, amJetpack) |
176 -- EVENT HANDLERS |
176 -- EVENT HANDLERS |
177 AddEvent(onHeroBeforeTreePosition, {hero.gear}, heroBeforeTreePosition, {hero.gear}, 0) |
177 AddEvent(onHeroBeforeTreePosition, {hero.gear}, heroBeforeTreePosition, {hero.gear}, 0) |
178 AddEvent(onHeroAtSaucerPosition, {hero.gear}, heroAtSaucerPosition, {hero.gear}, 0) |
178 AddEvent(onHeroAtSaucerPosition, {hero.gear}, heroAtSaucerPosition, {hero.gear}, 0) |
179 AddEvent(onHeroOutOfGuardSight, {hero.gear}, heroOutOfGuardSight, {hero.gear}, 0) |
179 AddEvent(onHeroOutOfGuardSight, {hero.gear}, heroOutOfGuardSight, {hero.gear}, 0) |
180 elseif checkPointReached == 2 then |
180 elseif checkPointReached == 2 then |