--- a/hedgewars/uAIAmmoTests.pas Tue Jun 04 23:56:17 2013 +0200
+++ b/hedgewars/uAIAmmoTests.pas Sun Jun 09 12:22:53 2013 +0200
@@ -20,7 +20,7 @@
unit uAIAmmoTests;
interface
-uses SDLh, uConsts, uFloat, uTypes, uAIMisc;
+uses uConsts, uFloat, uTypes, uAIMisc;
const
amtest_Rare = $00000001; // check only several positions
amtest_NoTarget = $00000002; // each pos, but no targetting
@@ -330,7 +330,7 @@
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
var Vx, Vy, r: real;
Score, EX, EY, valueResult: LongInt;
- TestTime: Longword;
+ TestTime: LongInt;
x, y, dY, meX, meY: real;
t: LongInt;
begin
@@ -382,7 +382,7 @@
const tDelta = 24;
var Vx, Vy, r: real;
Score, EX, EY, valueResult: LongInt;
- TestTime: Longword;
+ TestTime: LongInt;
x, y, meX, meY, dY: real;
t: LongInt;
begin
@@ -681,7 +681,7 @@
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
var Vx, Vy, x, y, t: real;
d: Longword;
- fallDmg, valueResult: LongInt;
+ {fallDmg, }valueResult: LongInt;
begin
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
Level:= Level; // avoid compiler hint
@@ -724,7 +724,7 @@
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
var Vx, Vy, x, y, t, dmg: real;
d: Longword;
- fallDmg: LongInt;
+ //fallDmg: LongInt;
begin
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
Level:= Level; // avoid compiler hint