This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QUdpSocket>
#include <QListWidget>
#include "netserverslist.h"
HWNetServersModel::HWNetServersModel(QObject* parent) :
QAbstractTableModel(parent)
{
}
void HWNetServersModel::updateList()
{
}
QVariant HWNetServersModel::headerData(int section,
Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation == Qt::Horizontal)
{
switch (section)
{
case 0: return tr("Title");
case 1: return tr("IP");
case 2: return tr("Port");
default: return QVariant();
}
} else
return QString("%1").arg(section + 1);
}
int HWNetServersModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return games.size();
}
int HWNetServersModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return 3;
}