Less complex theme.cfg format ;) Information about image dimensions is obtained from image
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uConsts;
interface
uses SDLh, uLocale;
{$INCLUDE options.inc}
{$INCLUDE proto.inc}
type TStuff = (sConsoleBG, sPowerBar, sQuestion, sWindBar,
sWindL, sWindR, sRopeNode);
TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit);
TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview);
TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
ptLocale, ptAmmoMenu);
TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
sprMineOn, sprCase, sprFAid, sprDynamite, sprPower,
sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
sprSky, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos,
sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb);
TGearType = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope,
gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite,
gtTeamHealthSorter, gtClusterBomb, gtCluster, gtShover, gtFlame,
gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame,
gtParachute, gtAirAttack, gtAirBomb);
TGearsType = set of TGearType;
TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
sndShotgunReload, sndShotgunFire, sndGraveImpact, sndMineTick);
TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch,
amBaseballBat, amParachute, amAirAttack);
THWFont = (fnt16, fntBig);
TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume);
THHFont = record
Handle: PTTF_Font;
Height: integer;
style: integer;
Name: string[15];
end;
TAmmo = record
Propz: LongWord;
Count: LongWord;
NumPerTurn: LongWord;
Timer: LongWord;
AmmoType: TAmmoType;
end;
const
errmsgCreateSurface = 'Error creating SDL surface';
errmsgTransparentSet = 'Error setting transparent color';
errmsgUnknownCommand = 'Unknown command';
errmsgUnknownVariable = 'Unknown variable';
errmsgIncorrectUse = 'Incorrect use';
errmsgShouldntRun = 'This program shouldn''t be run manually';
msgLoading = 'Loading ';
msgOK = 'ok';
msgFailed = 'failed';
msgGettingConfig = 'Getting game config...';
const
MAXNAMELEN = 32;
COLOR_LAND = $00FFFFFF;
cifRandomize = $00000001;
cifTheme = $00000002;
cifMap = $00000002; // either theme or map (or map+theme)
cifAllInited = cifRandomize or
cifTheme or
cifMap;
cTransparentColor: Longword = $000000;
cMaxHHIndex = 7;
cMaxHHs = 20;
cMaxSpawnPoints = 1024;
cHHSurfaceWidth = 512;
// cHHSurfaceHeigth = 256;
cMaxEdgePoints = 16384;
cHHRadius = 9;
cHHStepTicks = 38;
cKeyMaxIndex = 1023;
cMaxCaptions = 4;
cInactDelay = 1500;
gfForts = $00000001;
gstDrowning = $00000001;
gstHHDriven = $00000002;
gstMoving = $00000004;
gstAttacked = $00000008;
gstAttacking = $00000010;
gstCollision = $00000020;
gstHHChooseTarget = $00000040;
gstFalling = $00000080;
gstHHJumping = $00000100;
gsttmpFlag = $00000200;
gstHHThinking = $00000800;
gstNoDamage = $00001000;
gm_Left = $00000001;
gm_Right = $00000002;
gm_Up = $00000004;
gm_Down = $00000008;
gm_Switch = $00000010;
gm_Attack = $00000020;
gm_LJump = $00000040;
gm_HJump = $00000080;
gm_Destroy= $00000100;
cMaxSlotIndex = 8;
cMaxSlotAmmoIndex = 1;
ammoprop_Timerable = $00000001;
ammoprop_Power = $00000002;
ammoprop_NeedTarget = $00000004;
ammoprop_ForwMsgs = $00000008;
ammoprop_AttackInFall = $00000010;
ammoprop_AttackInJump = $00000020;
ammoprop_NoCrosshair = $00000040;
ammoprop_AttackingPut = $00000080;
AMMO_INFINITE = High(LongWord);
EXPLAllDamageInRadius = $00000001;
EXPLAutoSound = $00000002;
EXPLNoDamage = $00000004;
EXPLDoNotTouchHH = $00000008;
posCaseAmmo = $00000001;
posCaseHealth = $00000002;
NoPointX = Low(Integer);
cHHFileName = 'Hedgehog';
cCHFileName = 'Crosshair';
cThemeCFGFilename = 'theme.cfg';
Fontz: array[THWFont] of THHFont = (
(Height: 12;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans.ttf'),
(Height: 24;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans.ttf')
);
FontBorder = 2;
PathPrefix: string = './';
Pathz: array[TPathType] of string = (
'', // ptNone
'', // ptData
'Graphics', // ptGraphics
'Themes', // ptThemes
'Themes/avematan', // ptCurrTheme
'Teams', // ptTeams
'Maps', // ptMaps
'', // ptMapCurrent
'Demos', // ptDemos
'Sounds', // ptSounds
'Graphics/Graves', // ptGraves
'Fonts', // ptFonts
'Forts', // ptForts
'Locale', // ptLocale
'Graphics/AmmoMenu' // ptAmmoMenu
);
StuffLoadData: array[TStuff] of record
FileName: String[31];
Path : TPathType;
end = (
(FileName: 'Console'; Path: ptGraphics ), // sConsoleBG
(FileName: 'PowerBar'; Path: ptGraphics ), // sPowerBar
(FileName: 'thinking'; Path: ptGraphics ), // sQuestion
(FileName: 'WindBar'; Path: ptGraphics ), // sWindBar
(FileName: 'WindL'; Path: ptGraphics ), // sWindL
(FileName: 'WindR'; Path: ptGraphics ), // sWindR
(FileName: 'RopeNode'; Path: ptGraphics ) // sRopeNode
);
StuffPoz: array[TStuff] of TSDL_Rect = (
(x: 256; y: 256; w: 256; h: 256), // sConsoleBG
(x: 256; y: 768; w: 256; h: 32), // sPowerBar
(x: 256; y: 512; w: 32; h: 32), // sQuestion
(x: 256; y: 800; w: 151; h: 17), // sWindBar
(x: 256; y: 817; w: 80; h: 13), // sWindL
(x: 336; y: 817; w: 80; h: 13), // sWindR
(x: 256; y: 544; w: 6; h: 6) // sRopeNode
);
SpritesData: array[TSprite] of record
FileName: String[31];
Path, AltPath: TPathType;
Surface : PSDL_Surface;
Width, Height: integer;
hasAlpha: boolean;
end = (
(FileName: 'BlueWater'; Path: ptGraphics; Width: 256; Height: 48; hasAlpha: false),// sprWater
(FileName: 'Clouds'; Path: ptCurrTheme;
AltPath: ptGraphics; Width: 256; Height:128; hasAlpha: false),// sprCloud
(FileName: 'Bomb'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprBomb
(FileName: 'BigDigits'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: true),// sprBigDigit
(FileName: 'Frame'; Path: ptGraphics; Width: 4; Height: 32; hasAlpha: true),// sprFrame
(FileName: 'Lag'; Path: ptGraphics; Width: 64; Height: 64; hasAlpha: false),// sprLag
(FileName: 'Arrow'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprCursor
(FileName: 'Grenade'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprGrenade
(FileName: 'Targetp'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprTargetP
(FileName: 'UFO'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprUFO
(FileName:'SmokeTrace'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: true),// sprSmokeTrace
(FileName: 'RopeHook'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprRopeHook
(FileName: 'Expl50'; Path: ptGraphics; Width: 64; Height: 64; hasAlpha: false),// sprExplosion50
(FileName: 'MineOff'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprMineOff
(FileName: 'MineOn'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprMineOn
(FileName: 'Case'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprCase
(FileName: 'FirstAid'; Path: ptGraphics; Width: 48; Height: 48; hasAlpha: false),// sprFAid
(FileName: 'dynamite'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false),// sprDynamite
(FileName: 'Power'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: true),// sprPower
(FileName: 'ClBomb'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprClusterBomb
(FileName:'ClParticle'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprClusterParticle
(FileName: 'Flame'; Path: ptGraphics; Width: 16; Height: 16; hasAlpha: false),// sprFlame
(FileName: 'horizont'; Path: ptCurrTheme;Width: 0; Height: 0; hasAlpha: false),// sprHorizont
(FileName: 'Sky'; Path: ptCurrTheme;Width: 0; Height: 0; hasAlpha: false),// sprSky
(FileName: 'BrdrLines'; Path: ptAmmoMenu; Width: 202; Height: 1; hasAlpha: false),// sprAMBorders
(FileName: 'Slot'; Path: ptAmmoMenu; Width: 202; Height: 33; hasAlpha: false),// sprAMSlot
(FileName: 'AmmoName'; Path: ptAmmoMenu; Width: 202; Height: 33; hasAlpha: false),// sprAMSlotName
(FileName: 'Ammos'; Path: ptAmmoMenu; Width: 32; Height: 32; hasAlpha: false),// sprAMAmmos
(FileName: 'SlotKeys'; Path: ptAmmoMenu; Width: 32; Height: 32; hasAlpha: false),// sprAMSlotKeys
(FileName: 'Selection'; Path: ptAmmoMenu; Width: 32; Height: 32; hasAlpha: false),// sprAMSelection
(FileName: 'Finger'; Path: ptGraphics; Width: 32; Height: 48; hasAlpha: false),// sprFinger
(FileName: 'AirBomb'; Path: ptGraphics; Width: 32; Height: 32; hasAlpha: false) // sprAirBomb
);
Soundz: array[TSound] of record
FileName: String[31];
Path : TPathType;
id : PMixChunk;
end = (
(FileName: 'grenadeimpact.ogg'; Path: ptSounds ),// sndGrenadeImpact
(FileName: 'explosion.ogg'; Path: ptSounds ),// sndExplosion
(FileName: 'throwpowerup.ogg'; Path: ptSounds ),// sndThrowPowerUp
(FileName: 'throwrelease.ogg'; Path: ptSounds ),// sndThrowRelease
(FileName: 'splash.ogg'; Path: ptSounds ),// sndSplash
(FileName: 'shotgunreload.ogg'; Path: ptSounds ),// sndShotgunReload
(FileName: 'shotgunfire.ogg'; Path: ptSounds ),// sndShotgunFire
(FileName: 'graveimpact.ogg'; Path: ptSounds ),// sndGraveImpact
(FileName: 'minetick.ogg'; Path: ptSounds ) // sndMineTicks
);
Ammoz: array [TAmmoType] of record
NameId: TAmmoStrId;
Ammo: TAmmo;
Slot: 0..cMaxSlotIndex;
TimeAfterTurn: Longword;
end = (
(NameId: sidGrenade;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
AmmoType: amGrenade);
Slot: 1;
TimeAfterTurn: 3000),
(NameId: sidClusterBomb;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power;
Count: 5;
NumPerTurn: 0;
Timer: 3000;
AmmoType: amClusterBomb);
Slot: 1;
TimeAfterTurn: 3000),
(NameId: sidBazooka;
Ammo: (Propz: ammoprop_Power;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
AmmoType: amBazooka);
Slot: 0;
TimeAfterTurn: 3000),
(NameId: sidUFO;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedTarget;
Count: 2;
NumPerTurn: 0;
Timer: 0;
AmmoType: amUFO);
Slot: 0;
TimeAfterTurn: 3000),
(NameId: sidShotgun;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
AmmoType: amShotgun);
Slot: 2;
TimeAfterTurn: 3000),
(NameId: sidPickHammer;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInFall or
ammoprop_AttackInJump or
ammoprop_NoCrosshair;
Count: 2;
NumPerTurn: 0;
Timer: 0;
AmmoType: amPickHammer);
Slot: 6;
TimeAfterTurn: 0),
(NameId: sidSkip;
Ammo: (Propz: 0;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
AmmoType: amSkip);
Slot: 8;
TimeAfterTurn: 0),
(NameId: sidRope;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInFall or
ammoprop_AttackInJump;
Count: 5;
NumPerTurn: 0;
Timer: 0;
AmmoType: amRope);
Slot: 7;
TimeAfterTurn: 0),
(NameId: sidMine;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: 2;
NumPerTurn: 0;
Timer: 0;
AmmoType: amMine);
Slot: 4;
TimeAfterTurn: 5000),
(NameId: sidDEagle;
Ammo: (Propz: 0;
Count: 3;
NumPerTurn: 3;
Timer: 0;
AmmoType: amDEagle);
Slot: 2;
TimeAfterTurn: 3000),
(NameId: sidDynamite;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_AttackInJump or
ammoprop_AttackInFall;
Count: 1;
NumPerTurn: 0;
Timer: 0;
AmmoType: amDynamite);
Slot: 4;
TimeAfterTurn: 5000),
(NameId: sidFirePunch;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_ForwMsgs or
ammoprop_AttackInJump or
ammoprop_AttackInFall;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
AmmoType: amFirePunch);
Slot: 3;
TimeAfterTurn: 3000),
(NameId: sidBaseballBat;
Ammo: (Propz: 0;
Count: 1;
NumPerTurn: 0;
Timer: 0;
AmmoType: amBaseballBat);
Slot: 3;
TimeAfterTurn: 5000),
(NameId: sidParachute;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInJump or
ammoprop_AttackInFall;
Count: 2;
NumPerTurn: 0;
Timer: 0;
AmmoType: amParachute);
Slot: 7;
TimeAfterTurn: 0),
(NameId: sidAirAttack;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut;
Count: 3;
NumPerTurn: 0;
Timer: 0;
AmmoType: amAirAttack);
Slot: 5;
TimeAfterTurn: 0));
implementation
end.