Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
{$IFDEF IPHONEOS}
unit hwengine;
interface
{$ELSE}
program hwengine;
{$ENDIF}
uses SDLh in 'SDLh.pas',
uConsts in 'uConsts.pas',
uGame in 'uGame.pas',
uMisc in 'uMisc.pas',
uStore in 'uStore.pas',
uWorld in 'uWorld.pas',
uIO in 'uIO.pas',
uGears in 'uGears.pas',
uVisualGears in 'uVisualGears.pas',
uConsole in 'uConsole.pas',
uKeys in 'uKeys.pas',
uTeams in 'uTeams.pas',
uSound in 'uSound.pas',
uRandom in 'uRandom.pas',
uAI in 'uAI.pas',
uAIMisc in 'uAIMisc.pas',
uAIAmmoTests in 'uAIAmmoTests.pas',
uAIActions in 'uAIActions.pas',
uCollisions in 'uCollisions.pas',
uLand in 'uLand.pas',
uLandTemplates in 'uLandTemplates.pas',
uLandObjects in 'uLandObjects.pas',
uLandGraphics in 'uLandGraphics.pas',
uLocale in 'uLocale.pas',
uAmmos in 'uAmmos.pas',
uSHA in 'uSHA.pas',
uFloat in 'uFloat.pas',
uStats in 'uStats.pas',
uChat in 'uChat.pas',
uTriggers in 'uTriggers.pas',
uLandTexture in 'uLandTexture.pas'
{$IFDEF IPHONEOS}
, PascalExports in 'PascalExports.pas'
{$ENDIF}
;
// also: GSHandlers.inc
// CCHandlers.inc
// HHHandlers.inc
// SinTable.inc
// proto.inc
{$IFDEF IPHONEOS}
type arrayofpchar = array[0..6] of PChar;
procedure DoTimer(Lag: LongInt);
procedure OnDestroy;
procedure MainLoop;
procedure ShowMainWindow;
procedure Game(gameArgs: arrayofpchar); cdecl; export;
procedure initEverything;
procedure freeEverything;
implementation
{$ELSE}
procedure OnDestroy; forward;
procedure freeEverything; forward;
{$ENDIF}
////////////////////////////////
procedure DoTimer(Lag: LongInt);
{$IFNDEF IPHONEOS}
var s: string;
{$ENDIF}
begin
inc(RealTicks, Lag);
case GameState of
gsLandGen: begin
GenMap;
GameState:= gsStart;
end;
gsStart: begin
if HasBorder then DisableSomeWeapons;
AddClouds;
AssignHHCoords;
AddMiscGears;
StoreLoad;
InitWorld;
ResetKbd;
SoundLoad;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
FinishProgress;
PlayMusic;
SetScale(zoom);
GameState:= gsGame;
end;
gsConfirm,
gsGame: begin
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
ProcessKbd;
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsChat: begin
DrawWorld(Lag);
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsExit: begin
isTerminated:= true;
end;
end;
SDL_GL_SwapBuffers();
{$IFNDEF IPHONEOS}
// not going to make captures on the iPhone
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.tga';
WriteLnToConsole('Saving ' + s);
MakeScreenshot(s);
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
end;
{$ENDIF}
end;
////////////////////
procedure OnDestroy;
begin
WriteLnToConsole('Freeing resources...');
if isSoundEnabled then ReleaseSound();
StoreRelease();
FreeLand();
ControllerClose();
SendKB();
CloseIPC();
freeEverything();
TTF_Quit();
{$IFDEF SDL13}SDL_VideoQuit();{$ENDIF}
SDL_Quit();
exit();
end;
///////////////////
procedure MainLoop;
var PrevTime,
CurrTime: Longword;
{$IFNDEF IPHONEOS}event: TSDL_Event;{$ENDIF}
begin
PrevTime:= SDL_GetTicks;
repeat
{$IFNDEF IPHONEOS}
// have to remove this cycle because otherwise it segfaults at exit
while SDL_PollEvent(@event) <> 0 do
begin
case event.type_ of
SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);
{$IFDEF SDL13}
SDL_WINDOWEVENT:
{$ELSE}
SDL_ACTIVEEVENT:
{$ENDIF}
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
cHasFocus:= event.active.gain = 1;
//SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450));
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true;
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
SDL_QUITEV: isTerminated:= true
end; // end case event.type_ of
end; // end while SDL_PollEvent(@event) <> 0 do
{$ENDIF}
CurrTime:= SDL_GetTicks;
if PrevTime + cTimerInterval <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end else SDL_Delay(1);
if isTerminated = false then IPCCheckSock();
until isTerminated;
exit();
end;
/////////////////////////
procedure ShowMainWindow;
begin
if cFullScreen then ParseCommand('fullscr 1', true)
else ParseCommand('fullscr 0', true);
SDL_ShowCursor(0)
end;
///////////////
{$IFDEF IPHONEOS}
procedure Game(gameArgs: arrayofpchar); cdecl; export;
{$ELSE}
procedure Game;cdecl; export;
{$ENDIF}
var p: TPathType;
s: shortstring;
begin
{$IFDEF IPHONEOS}
initEverything();
Randomize();
val('320', cScreenWidth);
val('480', cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= '32';
val(cBitsStr, cBits);
cFullScreen:= true;
cVSyncInUse:= true;
val('8', cTimerInterval);
PathPrefix:= 'Data';
cReducedQuality:= false;
cShowFPS:= true;
UserNick:= gameArgs[0];
val(gameArgs[1], ipcPort);
isSoundEnabled:= gameArgs[2] = '1';
isMusicEnabled:= gameArgs[3] = '1';
cLocaleFName:= gameArgs[4];
val(gameArgs[5], cInitVolume);
cAltDamage:= gameArgs[6] = '1';
{$ENDIF}
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
WriteLnToConsole(msgOK);
SDL_EnableUNICODE(1);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init <> -1, true);
WriteLnToConsole(msgOK);
ShowMainWindow;
AddProgress;
ControllerInit; // has to happen before InitKbdKeyTable to map keys
InitKbdKeyTable;
if recordFileName = '' then
InitIPC;
WriteLnToConsole(msgGettingConfig);
if cLocaleFName <> 'en.txt' then
LoadLocale(Pathz[ptLocale] + '/en.txt');
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
if recordFileName = '' then
SendIPCAndWaitReply('C') // ask for game config
else
LoadRecordFromFile(recordFileName);
s:= 'eproto ' + inttostr(cNetProtoVersion);
SendIPCRaw(@s[0], Length(s) + 1); // send proto version
InitTeams;
AssignStores;
if isSoundEnabled then
InitSound;
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
MainLoop();
OnDestroy();
exit();
end;
procedure initEverything;
begin
init_uConsts();
init_uMisc();
init_uConsole(); // MUST happen after uMisc
init_uStore();
init_uTeams();
init_uGears();
init_uVisualGears();
init_uLand();
init_uIO();
init_uWorld();
init_uRandom;
init_uTriggers;
end;
procedure freeEverything;
begin
//free_uConts(); not necessary
free_uConsole();
free_uMisc();
free_uTeams();
free_uGears();
//free_uVisualGears(); not necessary
free_uLand();
//free_uWorld(); not necessary
end;
{$IFNDEF IPHONEOS}
/////////////////////////
procedure GenLandPreview;
var Preview: TPreview;
h: byte;
begin
InitIPC;
IPCWaitPongEvent;
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
Preview:= GenPreview;
WriteLnToConsole('Sending preview...');
SendIPCRaw(@Preview, sizeof(Preview));
h:= MaxHedgehogs;
SendIPCRaw(@h, sizeof(h));
WriteLnToConsole('Preview sent, disconnect');
CloseIPC();
end;
////////////////////////////////
procedure Resize(w, h: LongInt);
begin
cScreenWidth:= w;
cScreenHeight:= h;
if cFullScreen then
ParseCommand('/fullscr 1', true)
else
ParseCommand('/fullscr 0', true);
end;
/////////////////////
procedure DisplayUsage;
var i: LongInt;
begin
WriteLn('Wrong argument format: correct configurations is');
WriteLn();
WriteLn(' hwengine <path to data folder> <path to replay file> [option]');
WriteLn();
WriteLn('where [option] must be specified either as');
WriteLn(' --set-video [screen width] [screen height] [color dept]');
WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(' --set-other [language file] [full screen] [show FPS]');
WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn();
WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information');
Write('parsed command: ');
for i:=0 to ParamCount do
Write(ParamStr(i) + ' ');
WriteLn();
halt(1);
end;
////////////////////
procedure GetParams;
{$IFDEF DEBUGFILE}
var i: LongInt;
{$ENDIF}
begin
case ParamCount of
17: begin
val(ParamStr(2), cScreenWidth);
val(ParamStr(3), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(4);
val(cBitsStr, cBits);
val(ParamStr(5), ipcPort);
cFullScreen:= ParamStr(6) = '1';
isSoundEnabled:= ParamStr(7) = '1';
cVSyncInUse:= ParamStr(8) = '1';
cLocaleFName:= ParamStr(9);
val(ParamStr(10), cInitVolume);
val(ParamStr(11), cTimerInterval);
PathPrefix:= ParamStr(12);
cShowFPS:= ParamStr(13) = '1';
cAltDamage:= ParamStr(14) = '1';
UserNick:= DecodeBase64(ParamStr(15));
isMusicEnabled:= ParamStr(16) = '1';
cReducedQuality:= ParamStr(17) = '1';
end;
3: begin
val(ParamStr(2), ipcPort);
GameType:= gmtLandPreview;
if ParamStr(3) <> 'landpreview' then
OutError(errmsgShouldntRun, true);
end;
2: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
end;
6: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-video' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
end
else
begin
if ParamStr(3) = '--set-audio' then
begin
val(ParamStr(4), cInitVolume);
isMusicEnabled:= ParamStr(5) = '1';
isSoundEnabled:= ParamStr(6) = '1';
end
else
begin
if ParamStr(3) = '--set-other' then
begin
cLocaleFName:= ParamStr(4);
cFullScreen:= ParamStr(5) = '1';
cShowFPS:= ParamStr(6) = '1';
end
else DisplayUsage;
end
end;
end;
11: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-multimedia' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
end
else DisplayUsage;
end;
15: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-everything' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
cAltDamage:= ParamStr(12) = '1';
cShowFPS:= ParamStr(13) = '1';
val(ParamStr(14), cTimerInterval);
cReducedQuality:= ParamStr(15) = '1';
end
else DisplayUsage;
end;
else DisplayUsage;
end;
{$IFDEF DEBUGFILE}
AddFileLog('Prefix: "' + PathPrefix +'"');
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$IFDEF IPHONEOS}
WriteLnToConsole('Saving debug file at: ' + IPH_getDocumentsPath());
{$ENDIF}
{$ENDIF}
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
initEverything();
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
GetParams();
Randomize();
if GameType = gmtLandPreview then GenLandPreview()
else Game();
ExitCode := 0;
{$ENDIF}
end.