Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
#ifndef HWENGINE_H
#define HWENGINE_H
#include <QList>
#include <QObject>
#include "engine_interface.h"
#include "game_config.h"
class QQmlEngine;
class PreviewImageProvider;
class EngineInstance;
class HWEngine : public QObject {
Q_OBJECT
Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
previewHedgehogsCountChanged)
public:
explicit HWEngine(QQmlEngine* engine, QObject* parent = nullptr);
~HWEngine();
static void exposeToQML();
Q_INVOKABLE void getPreview();
Q_INVOKABLE EngineInstance* runQuickGame();
int previewHedgehogsCount() const;
signals:
void previewIsRendering();
void previewImageChanged();
void previewHogCountChanged(int count);
void gameFinished();
void previewHedgehogsCountChanged(int previewHedgehogsCount);
private:
QQmlEngine* m_engine;
PreviewImageProvider* m_previewProvider;
GameConfig m_gameConfig;
int m_previewHedgehogsCount;
};
#endif // HWENGINE_H