I think this is correct way to use iterate over it as a hashmap. don't have much lua practice
#include "game_config.h"
GameConfig::GameConfig() : m_isPreview(true) { setPreview(m_isPreview); }
const char** GameConfig::argv() const {
m_argv.resize(m_arguments.size());
for (int i = 0; i < m_arguments.size(); ++i)
m_argv[i] = m_arguments[i].data();
return m_argv.data();
}
int GameConfig::argc() const { return m_arguments.size(); }
const QList<QByteArray> GameConfig::config() const {
QList<QByteArray> cfg = m_cfg;
cfg.append("\x01!");
return cfg;
}
void GameConfig::clear() {
m_arguments.clear();
m_cfg.clear();
}
void GameConfig::cmdSeed(const QByteArray& seed) { cfgAppend("eseed " + seed); }
void GameConfig::cmdTheme(const QByteArray& theme) {
cfgAppend("e$theme " + theme);
}
void GameConfig::cmdMapgen(int mapgen) {
cfgAppend("e$mapgen " + QByteArray::number(mapgen));
}
void GameConfig::cmdTeam(const Team& team) {
cfgAppend("eaddteam <hash> " + team.color + " " + team.name);
for (const Hedgehog& h : team.hedgehogs()) {
cfgAppend("eaddhh " + QByteArray::number(h.level) + " " +
QByteArray::number(h.hp) + " " + h.name);
cfgAppend("ehat " + h.hat);
}
cfgAppend(
"eammloadt 9391929422199121032235111001200000000211100101011111000102");
cfgAppend(
"eammprob 0405040541600655546554464776576666666155510101115411111114");
cfgAppend(
"eammdelay 0000000000000205500000040007004000000000220000000600020000");
cfgAppend(
"eammreinf 1311110312111111123114111111111111111211111111111111111111");
cfgAppend("eammstore");
}
bool GameConfig::isPreview() const { return m_isPreview; }
void GameConfig::setPreview(bool isPreview) {
m_isPreview = isPreview;
m_arguments.clear();
if (m_isPreview) {
m_arguments << ""
<< "--internal"
<< "--landpreview";
} else {
m_arguments << ""
<< "--internal"
<< "--nomusic";
}
}
void GameConfig::cfgAppend(const QByteArray& cmd) {
Q_ASSERT(cmd.size() < 256);
quint8 len = cmd.size();
m_cfg.append(QByteArray::fromRawData(reinterpret_cast<const char*>(&len), 1) +
cmd);
}