This should fix default hogs names in network game
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *){$INCLUDE "options.inc"}(* * This unit contains a lot of useful functions when hw is running on mobile * Unlike HwLibrary when you declare functions that you will call from your code, * here you need to provide functions that Pascall code will call. *)unit uMobile;interfacefunction isPhone: Boolean; inline;function getScreenDPI: Single; inline;procedure performRumble; inline;procedure GameLoading; inline;procedure GameLoaded; inline;procedure SaveLoadingEnded; inline;implementationuses uVariables, uConsole;// add here any external call that you need{$IFDEF IPHONEOS}(* iOS calls written in ObjcExports.m *)procedure startLoadingIndicator; cdecl; external;procedure stopLoadingIndicator; cdecl; external;procedure saveFinishedSynching; cdecl; external;function isApplePhone: Boolean; cdecl; external;procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;{$ENDIF}{$IFDEF ANDROID}function Android_JNI_getDensity(): Single; cdecl; external;{$ENDIF}// this function is just to determine whether we are running on a limited screen devicefunction isPhone: Boolean; inline;begin isPhone:= false;{$IFDEF IPHONEOS} isPhone:= isApplePhone();{$ENDIF}{$IFDEF ANDROID} //nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet if (cScreenWidth < 1000) and (cScreenHeight < 500) then isPhone:= true;{$ENDIF}end;function getScreenDPI: Single; inline;begin{$IFDEF ANDROID} getScreenDPI:= Android_JNI_getDensity();{$ELSE} getScreenDPI:= 1;{$ENDIF}end;// this function should make the device vibrate in some wayprocedure PerformRumble; inline;{$IFDEF IPHONEOS}const kSystemSoundID_Vibrate = $00000FFF;{$ENDIF}begin // do not vibrate while synchronising a demo/save if not fastUntilLag then begin{$IFDEF IPHONEOS} AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);{$ENDIF} end;end;procedure GameLoading; inline;begin{$IFDEF IPHONEOS} startLoadingIndicator();{$ENDIF}end;procedure GameLoaded; inline;begin{$IFDEF IPHONEOS} stopLoadingIndicator();{$ENDIF}end;procedure SaveLoadingEnded; inline;begin{$IFDEF IPHONEOS} saveFinishedSynching();{$ENDIF}end;end.