cocoaTouch/TeamMenuViewController.m
author nemo
Sun, 21 Mar 2010 18:42:34 +0000
changeset 3037 ab6e949eb5cb
parent 2687 28b8330b8af1
child 3116 97dc65a47b15
permissions -rw-r--r--
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.

//
//  TeamMenuViewController.m
//  hwengine
//
//  Created by Vittorio on 08/01/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "TeamMenuViewController.h"


@implementation TeamMenuViewController

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}
*/

/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}


@end