gameServer/HWProtoLobbyState.hs
author nemo
Sun, 21 Mar 2010 18:42:34 +0000
changeset 3037 ab6e949eb5cb
parent 2961 3e057dfa601f
child 3260 b44b88908758
permissions -rw-r--r--
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.

module HWProtoLobbyState where

import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Maybe
import Data.List
--------------------------------------
import CoreTypes
import Actions
import Utils

answerAllTeams protocol teams = concatMap toAnswer teams
    where
        toAnswer team =
            [AnswerThisClient $ teamToNet protocol team,
            AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
            AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]

handleCmd_lobby :: CmdHandler

handleCmd_lobby clID clients rooms ["LIST"] =
    [AnswerThisClient ("ROOMS" : roomsInfoList)]
    where
        roomsInfoList = concatMap roomInfo sameProtoRooms
        sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
        roomsList = IntMap.elems rooms
        protocol = clientProto client
        client = clients IntMap.! clID
        roomInfo room
            | clientProto client < 28 = [
                name room,
                show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
                show $ gameinprogress room
                ]
            | otherwise = [
                show $ gameinprogress room,
                name room,
                show $ playersIn room,
                show $ length $ teams room,
                nick $ clients IntMap.! (masterID room),
                head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
                head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
                head (Map.findWithDefault ["Default"] "AMMO" (params room))
                ]

handleCmd_lobby clID clients _ ["CHAT", msg] =
    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
    where
        clientNick = nick $ clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
    | haveSameRoom = [Warning "Room exists"]
    | illegalName newRoom = [Warning "Illegal room name"]
    | otherwise =
        [RoomRemoveThisClient "", -- leave lobby
        AddRoom newRoom roomPassword,
        AnswerThisClient ["NOT_READY", clientNick]
        ]
    where
        clientNick = nick $ clients IntMap.! clID
        haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
    handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
    | noSuchRoom = [Warning "No such room"]
    | isRestrictedJoins jRoom = [Warning "Joining restricted"]
    | roomPassword /= password jRoom = [Warning "Wrong password"]
    | otherwise =
        [RoomRemoveThisClient "", -- leave lobby
        RoomAddThisClient rID] -- join room
        ++ answerNicks
        ++ answerReady
        ++ [AnswerThisRoom ["NOT_READY", nick client]]
        ++ answerFullConfig
        ++ answerTeams
        ++ watchRound
    where
        noSuchRoom = isNothing mbRoom
        mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
        jRoom = fromJust mbRoom
        rID = roomUID jRoom
        client = clients IntMap.! clID
        roomClientsIDs = IntSet.elems $ playersIDs jRoom
        answerNicks =
            [AnswerThisClient $ "JOINED" :
            map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
        answerReady = map
            ((\ c ->
                AnswerThisClient
                [if isReady c then "READY" else "NOT_READY", nick c])
            . (\ clID -> clients IntMap.! clID))
            roomClientsIDs

        toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
        
        answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
        (leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)

        watchRound = if not $ gameinprogress jRoom then
                    []
                else
                    [AnswerThisClient  ["RUN_GAME"],
                    AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]

        answerTeams = if gameinprogress jRoom then
                answerAllTeams (clientProto client) (teamsAtStart jRoom)
            else
                answerAllTeams (clientProto client) (teams jRoom)


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
    handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]
    

handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
    if noSuchClient || roomID followClient == 0 then
        []
    else
        handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName]
    where
        maybeClient = Foldable.find (\cl -> asknick == nick cl) clients
        noSuchClient = isNothing maybeClient
        followClient = fromJust maybeClient
        roomName = name $ rooms IntMap.! roomID followClient


    ---------------------------
    -- Administrator's stuff --

handleCmd_lobby clID clients rooms ["KICK", kickNick] =
        [KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
    where
        client = clients IntMap.! clID
        maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
        noSuchClient = isNothing maybeClient
        kickID = clientUID $ fromJust maybeClient


handleCmd_lobby clID clients rooms ["BAN", banNick] =
    if not $ isAdministrator client then
        []
    else
        BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
    where
        client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["SET_SERVER_MESSAGE", newMessage] =
        [ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
    where
        client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
        [ClearAccountsCache | isAdministrator client]
    where
        client = clients IntMap.! clID


handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]