Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
/***************************************************************************/
/* */
/* ft2build.h */
/* */
/* FreeType 2 build and setup macros. */
/* (Generic version) */
/* */
/* Copyright 1996-2001, 2003, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*
* This is a development version of <ft2build.h> that is used
* to build the library in debug mode. Its only difference with
* the reference is that it forces the use of the local `ftoption.h'
* which contains different settings for all configuration macros.
*
* To use it, you must define the environment variable FT2_BUILD_INCLUDE
* to point to the directory containing these two files (`ft2build.h' and
* `ftoption.h'), then invoke Jam as usual.
*/
#ifndef __FT2_BUILD_DEVEL_H__
#define __FT2_BUILD_DEVEL_H__
#define FT_CONFIG_OPTIONS_H <ftoption.h>
#include <freetype/config/ftheader.h>
#endif /* __FT2_BUILD_DEVEL_H__ */
/* END */