Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "globals.h"
#ifndef _OALB_LOADERS_H
#define _OALB_LOADERS_H
int load_wavpcm (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
#endif /*_OALB_LOADERS_H*/