Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "wrappers.h"
#include "openalbridge_t.h"
void *Malloc (size_t nbytes) {
void *aptr;
if ((aptr = malloc(nbytes)) == NULL) {
fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
abort();
}
return aptr;
}
void *Realloc (void *aptr, size_t nbytes) {
aptr = realloc(aptr, nbytes);
if (aptr == NULL) {
fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
abort();
}
return aptr;
}
FILE *Fopen (const char *fname, char *mode) {
FILE *fp;
fp = fopen(fname,mode);
if (fp == NULL)
fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'\n", fname, mode);
return fp;
}
al_sound_t new_sound_el (void) {
al_sound_t sound;
sound.filename = NULL;
sound.buffer = -1;
sound.source_index = -1;
sound.is_used = AL_FALSE;
return sound;
}
al_sound_t init_sound_el (const char *str) {
al_sound_t sound;
sound.filename = str;
sound.source_index = -1;
sound.is_used = AL_TRUE;
alGenBuffers(1, &sound.buffer);
return sound;
}