hedgewars/uGame.pas
author nemo
Sun, 17 Apr 2011 23:44:54 -0400
changeset 5153 c1df8a73f916
parent 5130 3602ede67ec5
child 5167 7b515d0945b1
permissions -rw-r--r--
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
   implementation
////////////////////
uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables;

procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    SendKeepAliveMessage(Lag)
    end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;

if (GameType = gmtDemo) then 
    if isSpeed then Lag:= Lag * 10
    else
        if cOnlyStats then Lag:= High(LongInt);

i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    if not CurrentTeam^.ExtDriven then
       begin
       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
       ProcessGears
       end else
       begin
       NetGetNextCmd;
       if isInLag then
          case GameType of
                gmtNet: begin
                        // just update the health bars
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        break;
                        end;
               gmtDemo: begin
                        GameState:= gsExit;
                        exit
                        end;
               gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
                        isSoundEnabled:= isSEBackup;
                        if isSoundEnabled then playMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        perfExt_SaveFinishedSynching();
                        end;
               end
          else ProcessGears
       end;
    inc(i)
    end
end;

end.