Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QPaintEvent>
#include <QPainter>
#include "SquareLabel.h"
#include "hwform.h"
SquareLabel::SquareLabel(QWidget * parent) :
QWidget(parent)
{
//if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}
void SquareLabel::paintEvent(QPaintEvent * event)
{
Q_UNUSED(event);
QPainter painter(this);
int pixsize;
if (width() > height())
{
pixsize = height();
painter.translate((width() - pixsize) / 2, 0);
}
else
{
pixsize = width();
painter.translate(0, (height() - pixsize) / 2);
}
painter.drawPixmap(0, 0, pixsize, pixsize, pixmap.scaled(pixsize, pixsize, Qt::KeepAspectRatio));
}
void SquareLabel::setPixmap(const QPixmap & pixmap)
{
this->pixmap = pixmap;
repaint();
}