changed icon for freezer (
issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QDebug>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QSortFilterProxyModel>
#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "game.h"
#include "roomslistmodel.h"
#include "playerslistmodel.h"
#include "servermessages.h"
#include "HWApplication.h"
char delimeter='\n';
HWNewNet::HWNewNet() :
isChief(false),
m_game_connected(false),
loginStep(0),
netClientState(Disconnected)
{
m_roomsListModel = new RoomsListModel(this);
m_playersModel = new PlayersListModel(this);
m_lobbyPlayersModel = new QSortFilterProxyModel(this);
m_lobbyPlayersModel->setSourceModel(m_playersModel);
m_lobbyPlayersModel->setSortRole(PlayersListModel::SortRole);
m_lobbyPlayersModel->setDynamicSortFilter(true);
m_lobbyPlayersModel->sort(0);
m_roomPlayersModel = new QSortFilterProxyModel(this);
m_roomPlayersModel->setSourceModel(m_playersModel);
m_roomPlayersModel->setSortRole(PlayersListModel::SortRole);
m_roomPlayersModel->setDynamicSortFilter(true);
m_roomPlayersModel->sort(0);
m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole);
m_roomPlayersModel->setFilterFixedString("true");
// socket stuff
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(messageProcessed()), this, SLOT(ClientRead()), Qt::QueuedConnection);
}
HWNewNet::~HWNewNet()
{
if (m_game_connected)
{
RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit"));
emit disconnected(tr("User quit"));
}
NetSocket.flush();
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
netClientState = Connecting;
mynick = nick;
myhost = hostName + QString(":%1").arg(port);
NetSocket.connectToHost(hostName, port);
}
void HWNewNet::Disconnect()
{
if (m_game_connected)
RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit"));
m_game_connected = false;
NetSocket.disconnectFromHost();
}
void HWNewNet::CreateRoom(const QString & room)
{
if(netClientState != InLobby)
{
qWarning("Illegal try to create room!");
return;
}
myroom = room;
RawSendNet(QString("CREATE_ROOM%1%2").arg(delimeter).arg(room));
isChief = true;
}
void HWNewNet::JoinRoom(const QString & room)
{
if(netClientState != InLobby)
{
qWarning("Illegal try to join room!");
return;
}
myroom = room;
RawSendNet(QString("JOIN_ROOM%1%2").arg(delimeter).arg(room));
isChief = false;
}
void HWNewNet::AddTeam(const HWTeam & team)
{
QString cmd = QString("ADD_TEAM") + delimeter +
team.name() + delimeter +
QString::number(team.color()) + delimeter +
team.grave() + delimeter +
team.fort() + delimeter +
team.voicepack() + delimeter +
team.flag() + delimeter +
QString::number(team.difficulty());
for(int i = 0; i < HEDGEHOGS_PER_TEAM; ++i)
{
cmd.append(delimeter);
cmd.append(team.hedgehog(i).Name);
cmd.append(delimeter);
cmd.append(team.hedgehog(i).Hat);
}
RawSendNet(cmd);
}
void HWNewNet::RemoveTeam(const HWTeam & team)
{
RawSendNet(QString("REMOVE_TEAM") + delimeter + team.name());
}
void HWNewNet::NewNick(const QString & nick)
{
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::ToggleReady()
{
RawSendNet(QString("TOGGLE_READY"));
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
RawSendNet(QString("EM%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
qDebug() << "Client: " << QString(buf).split("\n");
NetSocket.write(buf);
NetSocket.write("\n\n", 2);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine())
{
QString s = QString::fromUtf8(NetSocket.readLine());
if (s.endsWith('\n')) s.chop(1);
if (s.size() == 0)
{
ParseCmd(cmdbuf);
cmdbuf.clear();
emit messageProcessed();
return ;
}
else
cmdbuf << s;
}
}
void HWNewNet::OnConnect()
{
netClientState = Connected;
}
void HWNewNet::OnDisconnect()
{
netClientState = Disconnected;
if(m_game_connected) emit disconnected("");
m_game_connected = false;
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
m_game_connected = false;
switch (socketError)
{
case QAbstractSocket::RemoteHostClosedError:
emit disconnected(tr("Remote host has closed connection"));
break;
case QAbstractSocket::HostNotFoundError:
emit disconnected(tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
emit disconnected(tr("Connection refused"));
break;
default:
emit disconnected(NetSocket.errorString());
}
}
void HWNewNet::SendPasswordHash(const QString & hash)
{
RawSendNet(QString("PASSWORD%1%2").arg(delimeter).arg(hash));
}
void HWNewNet::ParseCmd(const QStringList & lst)
{
qDebug() << "Server: " << lst;
if(!lst.size())
{
qWarning("Net client: Bad message");
return;
}
if (lst[0] == "NICK")
{
mynick = lst[1];
m_playersModel->setNickname(mynick);
m_nick_registered = false;
return ;
}
if (lst[0] == "PROTO")
return ;
if (lst[0] == "ERROR")
{
if (lst.size() == 2)
emit Error(HWApplication::translate("server", lst[1].toAscii().constData()));
else
emit Error("Unknown error");
return;
}
if (lst[0] == "WARNING")
{
if (lst.size() == 2)
emit Warning(HWApplication::translate("server", lst[1].toAscii().constData()));
else
emit Warning("Unknown warning");
return;
}
if (lst[0] == "CONNECTED")
{
if(lst.size() < 3 || lst[2].toInt() < cMinServerVersion)
{
// TODO: Warn user, disconnect
qWarning() << "Server too old";
RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("Server too old"));
Disconnect();
emit disconnected(tr("The server is too old. Disconnecting now."));
return;
}
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
netClientState = Connected;
m_game_connected = true;
emit adminAccess(false);
return;
}
if (lst[0] == "PING")
{
if (lst.size() > 1)
RawSendNet(QString("PONG%1%2").arg(delimeter).arg(lst[1]));
else
RawSendNet(QString("PONG"));
return;
}
if (lst[0] == "ROOMS")
{
if(lst.size() % 8 != 1)
{
qWarning("Net: Malformed ROOMS message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
m_roomsListModel->setRoomsList(tmp);
if (m_private_game == false && m_nick_registered == false)
{
emit NickNotRegistered(mynick);
}
return;
}
if (lst[0] == "SERVER_MESSAGE")
{
if(lst.size() < 2)
{
qWarning("Net: Empty SERVERMESSAGE message");
return;
}
emit serverMessage(lst[1]);
return;
}
if (lst[0] == "CHAT")
{
if(lst.size() < 3)
{
qWarning("Net: Empty CHAT message");
return;
}
QString action = HWProto::chatStringToAction(lst[2]);
if (netClientState == InLobby)
{
if (action != NULL)
emit lobbyChatAction(lst[1], action);
else
emit lobbyChatMessage(lst[1], lst[2]);
}
else
{
emit chatStringFromNet(HWProto::formatChatMsg(lst[1], lst[2]));
if (action != NULL)
emit roomChatAction(lst[1], action);
else
emit roomChatMessage(lst[1], lst[2]);
}
return;
}
if (lst[0] == "INFO")
{
if(lst.size() < 5)
{
qWarning("Net: Malformed INFO message");
return;
}
emit playerInfo(lst[1], lst[2], lst[3], lst[4]);
if (netClientState != InLobby)
{
QStringList tmp = lst;
tmp.removeFirst();
emit chatStringFromNet(tmp.join(" ").prepend('\x01'));
}
return;
}
if (lst[0] == "SERVER_VARS")
{
QStringList tmp = lst;
tmp.removeFirst();
while (tmp.size() >= 2)
{
if(tmp[0] == "MOTD_NEW") emit serverMessageNew(tmp[1]);
else if(tmp[0] == "MOTD_OLD") emit serverMessageOld(tmp[1]);
else if(tmp[0] == "LATEST_PROTO") emit latestProtocolVar(tmp[1].toInt());
tmp.removeFirst();
tmp.removeFirst();
}
return;
}
if (lst[0] == "BANLIST")
{
QStringList tmp = lst;
tmp.removeFirst();
emit bansList(tmp);
return;
}
if (lst[0] == "CLIENT_FLAGS")
{
if(lst.size() < 3 || lst[1].size() < 2)
{
qWarning("Net: Malformed CLIENT_FLAGS message");
return;
}
QString flags = lst[1];
bool setFlag = flags[0] == '+';
const QStringList nicks = lst.mid(2);
while(flags.size() > 1)
{
flags.remove(0, 1);
char c = flags[0].toAscii();
bool inRoom = (netClientState == InRoom || netClientState == InGame);
switch(c)
{
// flag indicating if a player is ready to start a game
case 'r':
if(inRoom)
foreach (const QString & nick, nicks)
{
if (nick == mynick)
{
emit setMyReadyStatus(setFlag);
}
m_playersModel->setFlag(nick, PlayersListModel::Ready, setFlag);
}
break;
// flag indicating if a player is a registered user
case 'u':
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::Registered, setFlag);
break;
// flag indicating if a player has engine running
case 'g':
if(inRoom)
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::InGame, setFlag);
break;
// flag indicating if a player is the host/master of the room
case 'h':
if(inRoom)
foreach (const QString & nick, nicks)
{
if (nick == mynick)
{
isChief = setFlag;
emit roomMaster(isChief);
}
m_playersModel->setFlag(nick, PlayersListModel::RoomAdmin, setFlag);
}
break;
// flag indicating if a player is admin (if so -> worship them!)
case 'a':
foreach (const QString & nick, nicks)
{
if (nick == mynick)
emit adminAccess(setFlag);
m_playersModel->setFlag(nick, PlayersListModel::ServerAdmin, setFlag);
}
break;
default:
qWarning() << "Net: Unknown client-flag: " << c;
}
}
return;
}
if(lst[0] == "KICKED")
{
netClientState = InLobby;
askRoomsList();
emit LeftRoom(tr("You got kicked"));
m_playersModel->resetRoomFlags();
return;
}
if(lst[0] == "LOBBY:JOINED")
{
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
if (lst[i] == mynick)
{
netClientState = InLobby;
RawSendNet(QString("LIST"));
emit connected();
}
m_playersModel->addPlayer(lst[i], false);
}
return;
}
if(lst[0] == "ROOM" && lst.size() == 10 && lst[1] == "ADD")
{
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
m_roomsListModel->addRoom(tmp);
return;
}
if(lst[0] == "ROOM" && lst.size() == 11 && lst[1] == "UPD")
{
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
QString roomName = tmp.takeFirst();
m_roomsListModel->updateRoom(roomName, tmp);
// keep track of room name so correct name is displayed
if(myroom == roomName)
{
myroom = tmp[1];
emit roomNameUpdated(myroom);
}
return;
}
if(lst[0] == "ROOM" && lst.size() == 3 && lst[1] == "DEL")
{
m_roomsListModel->removeRoom(lst[2]);
return;
}
if(lst[0] == "LOBBY:LEFT")
{
if(lst.size() < 2)
{
qWarning("Net: Bad LOBBY:LEFT message");
return;
}
if (lst.size() < 3)
m_playersModel->removePlayer(lst[1]);
else
m_playersModel->removePlayer(lst[1], lst[2]);
return;
}
if (lst[0] == "ASKPASSWORD")
{
emit NickRegistered(mynick);
m_nick_registered = true;
return;
}
if (lst[0] == "NOTICE")
{
if(lst.size() < 2)
{
qWarning("Net: Bad NOTICE message");
return;
}
bool ok;
int n = lst[1].toInt(&ok);
if(!ok)
{
qWarning("Net: Bad NOTICE message");
return;
}
handleNotice(n);
return;
}
if (lst[0] == "BYE")
{
if (lst.size() < 2)
{
qWarning("Net: Bad BYE message");
return;
}
if (lst[1] == "Authentication failed")
{
emit AuthFailed();
m_game_connected = false;
Disconnect();
//omitted 'emit disconnected()', we don't want the error message
return;
}
m_game_connected = false;
Disconnect();
emit disconnected(HWApplication::translate("server", lst[1].toAscii().constData()));
return;
}
if (lst[0] == "ADMIN_ACCESS")
{
// obsolete, see +a client flag
return;
}
if(lst[0] == "JOINING")
{
if(lst.size() < 2)
{
qWarning("Net: Bad JOINING message");
return;
}
myroom = lst[1];
emit roomNameUpdated(myroom);
}
if(netClientState == InLobby && lst[0] == "JOINED")
{
if(lst.size() < 2 || lst[1] != mynick)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
if (lst[i] == mynick)
{
netClientState = InRoom;
emit EnteredGame();
emit roomMaster(isChief);
if (isChief)
emit configAsked();
}
m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
}
return;
}
if(netClientState == InRoom || netClientState == InGame)
{
if (lst[0] == "EM")
{
if(lst.size() < 2)
{
qWarning("Net: Bad EM message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
QByteArray em = QByteArray::fromBase64(lst[i].toAscii());
emit FromNet(em);
}
return;
}
if (lst[0] == "ROUND_FINISHED")
{
emit FromNet(QByteArray("\x01o"));
return;
}
if (lst[0] == "ADD_TEAM")
{
if(lst.size() != 24)
{
qWarning("Net: Bad ADDTEAM message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
emit AddNetTeam(tmp);
return;
}
if (lst[0] == "REMOVE_TEAM")
{
if(lst.size() != 2)
{
qWarning("Net: Bad REMOVETEAM message");
return;
}
emit RemoveNetTeam(HWTeam(lst[1]));
return;
}
if(lst[0] == "ROOMABANDONED")
{
netClientState = InLobby;
m_playersModel->resetRoomFlags();
emit LeftRoom(tr("Room destroyed"));
return;
}
if (lst[0] == "RUN_GAME")
{
netClientState = InGame;
emit AskForRunGame();
return;
}
if (lst[0] == "TEAM_ACCEPTED")
{
if (lst.size() != 2)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
emit TeamAccepted(lst[1]);
return;
}
if (lst[0] == "CFG")
{
if(lst.size() < 3)
{
qWarning("Net: Bad CFG message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
if (lst[1] == "SCHEME")
emit netSchemeConfig(tmp);
else
emit paramChanged(lst[1], tmp);
return;
}
if (lst[0] == "HH_NUM")
{
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.setNumHedgehogs(lst[2].toUInt());
emit hhnumChanged(tmptm);
return;
}
if (lst[0] == "TEAM_COLOR")
{
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_COLOR message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.setColor(lst[2].toInt());
emit teamColorChanged(tmptm);
return;
}
if(lst[0] == "JOINED")
{
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
}
return;
}
if(lst[0] == "LEFT")
{
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
if (lst.size() < 3)
emit chatStringFromNet(tr("%1 *** %2 has left").arg('\x03').arg(lst[1]));
else
emit chatStringFromNet(tr("%1 *** %2 has left (%3)").arg('\x03').arg(lst[1], lst[2]));
m_playersModel->playerLeftRoom(lst[1]);
return;
}
// obsolete
if (lst[0] == "ROOM_CONTROL_ACCESS")
{
if (lst.size() < 2)
{
qWarning("Net: Bad ROOM_CONTROL_ACCESS message");
return;
}
return;
}
}
qWarning() << "Net: Unknown message or wrong state:" << lst;
}
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("HH_NUM%1%2%1%3")
.arg(delimeter)
.arg(team.name())
.arg(team.numHedgehogs()));
}
void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("TEAM_COLOR%1%2%1%3")
.arg(delimeter)
.arg(team.name())
.arg(team.color()));
}
void HWNewNet::onParamChanged(const QString & param, const QStringList & value)
{
if (isChief)
RawSendNet(
QString("CFG%1%2%1%3")
.arg(delimeter)
.arg(param)
.arg(value.join(QString(delimeter)))
);
}
void HWNewNet::chatLineToNetWithEcho(const QString& str)
{
if(str != "")
{
emit chatStringFromNet(HWProto::formatChatMsg(mynick, str));
chatLineToNet(str);
}
}
void HWNewNet::chatLineToNet(const QString& str)
{
if(str != "")
{
RawSendNet(QString("CHAT") + delimeter + str);
QString action = HWProto::chatStringToAction(str);
if (action != NULL)
emit(roomChatAction(mynick, action));
else
emit(roomChatMessage(mynick, str));
}
}
void HWNewNet::chatLineToLobby(const QString& str)
{
if(str != "")
{
RawSendNet(QString("CHAT") + delimeter + str);
QString action = HWProto::chatStringToAction(str);
if (action != NULL)
emit(lobbyChatAction(mynick, action));
else
emit(lobbyChatMessage(mynick, str));
}
}
void HWNewNet::SendTeamMessage(const QString& str)
{
RawSendNet(QString("TEAMCHAT") + delimeter + str);
}
void HWNewNet::askRoomsList()
{
if(netClientState != InLobby)
{
qWarning("Illegal try to get rooms list!");
return;
}
RawSendNet(QString("LIST"));
}
HWNewNet::ClientState HWNewNet::clientState()
{
return netClientState;
}
QString HWNewNet::getNick()
{
return mynick;
}
QString HWNewNet::getRoom()
{
return myroom;
}
QString HWNewNet::getHost()
{
return myhost;
}
bool HWNewNet::isRoomChief()
{
return isChief;
}
void HWNewNet::gameFinished(bool correctly)
{
if (netClientState == InGame)
{
netClientState = InRoom;
RawSendNet(QString("ROUNDFINISHED%1%2").arg(delimeter).arg(correctly ? "1" : "0"));
}
}
void HWNewNet::banPlayer(const QString & nick)
{
RawSendNet(QString("BAN%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::banIP(const QString & ip, const QString & reason, int seconds)
{
RawSendNet(QString("BANIP%1%2%1%3%1%4").arg(delimeter).arg(ip).arg(reason).arg(seconds));
}
void HWNewNet::banNick(const QString & nick, const QString & reason, int seconds)
{
RawSendNet(QString("BANNICK%1%2%1%3%1%4").arg(delimeter).arg(nick).arg(reason).arg(seconds));
}
void HWNewNet::getBanList()
{
RawSendNet(QByteArray("BANLIST"));
}
void HWNewNet::removeBan(const QString & b)
{
RawSendNet(QString("UNBAN%1%2").arg(delimeter).arg(b));
}
void HWNewNet::kickPlayer(const QString & nick)
{
RawSendNet(QString("KICK%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::infoPlayer(const QString & nick)
{
RawSendNet(QString("INFO%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::followPlayer(const QString & nick)
{
if (!isInRoom())
{
RawSendNet(QString("FOLLOW%1%2").arg(delimeter).arg(nick));
isChief = false;
}
}
void HWNewNet::consoleCommand(const QString & cmd)
{
RawSendNet(QString("CMD%1%2").arg(delimeter).arg(cmd));
}
bool HWNewNet::allPlayersReady()
{
int ready = 0;
for (int i = 0; i < m_roomPlayersModel->rowCount(); i++)
if (m_roomPlayersModel->index(i, 0).data(PlayersListModel::Ready).toBool()) ready++;
return (ready == m_roomPlayersModel->rowCount());
}
void HWNewNet::startGame()
{
RawSendNet(QString("START_GAME"));
}
void HWNewNet::updateRoomName(const QString & name)
{
RawSendNet(QString("ROOM_NAME%1%2").arg(delimeter).arg(name));
}
void HWNewNet::toggleRestrictJoins()
{
RawSendNet(QString("TOGGLE_RESTRICT_JOINS"));
}
void HWNewNet::toggleRestrictTeamAdds()
{
RawSendNet(QString("TOGGLE_RESTRICT_TEAMS"));
}
void HWNewNet::toggleRegisteredOnly()
{
RawSendNet(QString("TOGGLE_REGISTERED_ONLY"));
}
void HWNewNet::clearAccountsCache()
{
RawSendNet(QString("CLEAR_ACCOUNTS_CACHE"));
}
void HWNewNet::partRoom()
{
netClientState = InLobby;
m_playersModel->resetRoomFlags();
RawSendNet(QString("PART"));
}
bool HWNewNet::isInRoom()
{
return netClientState >= InRoom;
}
void HWNewNet::setServerMessageNew(const QString & msg)
{
RawSendNet(QString("SET_SERVER_VAR%1MOTD_NEW%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::setServerMessageOld(const QString & msg)
{
RawSendNet(QString("SET_SERVER_VAR%1MOTD_OLD%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::setLatestProtocolVar(int proto)
{
RawSendNet(QString("SET_SERVER_VAR%1LATEST_PROTO%1%2").arg(delimeter).arg(proto));
}
void HWNewNet::askServerVars()
{
RawSendNet(QString("GET_SERVER_VAR"));
}
void HWNewNet::handleNotice(int n)
{
switch(n)
{
case 0:
{
emit NickTaken(mynick);
break;
}
}
}
RoomsListModel * HWNewNet::roomsListModel()
{
return m_roomsListModel;
}
QAbstractItemModel *HWNewNet::lobbyPlayersModel()
{
return m_lobbyPlayersModel;
}
QAbstractItemModel *HWNewNet::roomPlayersModel()
{
return m_roomPlayersModel;
}