oops.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_OPTIONS_H
#define PAGE_OPTIONS_H
#include "AbstractPage.h"
class FPSEdit;
class IconedGroupBox;
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
PageOptions(QWidget* parent = 0);
QCheckBox *WeaponTooltip;
QPushButton *WeaponNew;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
QPushButton *SchemeNew;
QPushButton *SchemeEdit;
QPushButton *SchemeDelete;
QComboBox *SchemesName;
QComboBox *CBLanguage;
QPushButton *BtnBack;
IconedGroupBox *teamsBox;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QPushButton *BtnDeleteTeam;
QPushButton *BtnAssociateFiles;
QLabel *LblNoEditTeam;
QComboBox *CBTeamName;
IconedGroupBox *AGGroupBox;
QComboBox *CBResolution;
QComboBox *CBStereoMode;
QCheckBox *CBEnableSound;
QCheckBox *CBEnableFrontendSound;
QCheckBox *CBEnableMusic;
QCheckBox *CBEnableFrontendMusic;
QCheckBox *CBFullscreen;
QCheckBox *CBFrontendFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBAltDamage;
QCheckBox *CBNameWithDate;
#ifdef __APPLE__
QCheckBox *CBAutoUpdate;
#endif
FPSEdit *fpsedit;
QPushButton *BtnSaveOptions;
QLabel *labelNN;
QLabel *labelNetPassword;
QSpinBox * volumeBox;
QLineEdit *editNetNick;
QLineEdit *editNetPassword;
QSlider *SLQuality;
QCheckBox *CBFrontendEffects;
private:
bool previousFullscreenValue;
int previousResolutionIndex;
int previousQuality;
private slots:
void forceFullscreen(int index);
void setFullscreen(void);
void trimNetNick();
};
#endif