QTfrontend/weaponItem.h
author nemo
Sun, 12 Jun 2011 10:16:38 -0400
changeset 5235 e30b06ffea3a
parent 4976 088d40d8aba2
permissions -rw-r--r--
Skip droplets if plain splash is enabled, add a sanity check just in case.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _WEAPON_ITEM
#define _WEAPON_ITEM

#include "itemNum.h"

class WeaponItem : public ItemNum
{
  Q_OBJECT

 public:
  WeaponItem(const QImage& im, const QImage& img, QWidget * parent);
  virtual ~WeaponItem();

 signals:
  void hedgehogsNumChanged();

 protected:
  virtual void incItems();
  virtual void decItems();

 private:
  WeaponItem();
};

#endif // _WEAPON_ITEM