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unbreak compiling frontend under osx
2011-05-29, by koda
Tiny optimization
2011-05-29, by unc0rr
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28, by koda
this notification can be removed
2011-05-28, by koda
Fix bug that made me lose my tournament match
2011-05-28, by nemo
Don't allocate SDL_event structure on stack
2011-05-27, by unc0rr
small Korean update
2011-05-25, by TrevInc
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-23, by nemo
60 seconds cooldown ban on kick
2011-05-22, by unc0rr
make the associate button use the user's settings for loading demos/saves
2011-05-17, by nemo
Don't perform RestartServer action when already did it once
2011-05-16, by unc0rr
Don't send stats after spawning new server
2011-05-16, by unc0rr
Pass correct arguments on restart
2011-05-15, by unc0rr
On restart command close server socket and spawn new server, keep running until last client quits
2011-05-15, by unc0rr
all together now! releaseAndNil ftw
2011-05-12, by koda
some general tweaks (more intelligent use of macros and more caching)
2011-05-12, by koda
settings.plist is no more, long live nsuserdefaults
2011-05-11, by koda
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09, by koda
split pages.h into several header files
2011-05-09, by koda
Better tracking of damage source and target when scoring a turn
2011-05-08, by unc0rr
Some improvements on stats subsystem
2011-05-05, by unc0rr
* moved colours and default port from .cpp.in to .h
2011-05-04, by koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
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