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Revert the idea of using prime number in hedgewars prng
38 hours ago, by unC0Rr
Add some progress on hhtracer
7 days ago, by unC0Rr
Start work on hedgehog tracer
9 days ago, by unC0Rr
Merge transitional_engine branch into default
2 weeks ago, by unC0Rr
Add some more work on rust ai
transitional_engine
2 weeks ago, by unC0Rr
Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine
4 weeks ago, by unC0Rr
Add a benchmark for landgen
transitional_engine
4 weeks ago, by unC0Rr
Make FPNum use saturating calculations
transitional_engine
4 weeks ago, by unC0Rr
Implement passing of available ammo to rust AI
transitional_engine
4 weeks ago, by unC0Rr
Add templates for maps with 3 to 8 vertical structures
transitional_engine
5 weeks ago, by unC0Rr
Add the template to selection
transitional_engine
6 weeks ago, by unC0Rr
Add one more template
transitional_engine
6 weeks ago, by unC0Rr
Tweak the rest of map templates
transitional_engine
6 weeks ago, by unC0Rr
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
7 weeks ago, by unC0Rr
Add a tool visualizing map templates
transitional_engine
7 weeks ago, by unC0Rr
Merge tip
transitional_engine
8 weeks ago, by unC0Rr
Make AI less annoying
transitional_engine
8 weeks ago, by unC0Rr
Add some progress on rust AI
transitional_engine
8 weeks ago, by unC0Rr
Start on AI implementation in rust
transitional_engine
2 months ago, by unC0Rr
- Update corrosion
transitional_engine
2 months ago, by unC0Rr
Wrap chat lines into div
3 months ago, by unC0Rr
Remove old code
transitional_engine
4 months ago, by unC0Rr
Add templates for different maze styles
transitional_engine
4 months ago, by unC0Rr
Sanitize maze mapgen code a bit
transitional_engine
4 months ago, by unC0Rr
Use rust implementation of maze generator in engine
transitional_engine
4 months ago, by unC0Rr
Add maze land generator ported from pascal engine
transitional_engine
4 months ago, by unC0Rr
Fix test to match new yaml structure
transitional_engine
4 months ago, by unC0Rr
Add install script for tiles
transitional_engine
4 months ago, by unC0Rr
Fix cavern templates
transitional_engine
4 months ago, by unC0Rr
Make outline template generator behave more like old engine
transitional_engine
4 months ago, by unC0Rr
Make Point::with_margin function safe to use
transitional_engine
4 months ago, by unC0Rr
Allow switching between outline and wfc map generators
transitional_engine
4 months ago, by unC0Rr
Make pas2c engine work with hwengine-future
transitional_engine
4 months ago, by unC0Rr
Pass full path to WFC for tile loading
transitional_engine
4 months ago, by unC0Rr
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
4 months ago, by unC0Rr
Merge default
transitional_engine
4 months ago, by unC0Rr
Add corrosion as a subdirectory, CMake fixes
transitional_engine
4 months ago, by unC0Rr
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
4 months ago, by unC0Rr
Avoid creating unused string that is quite costly to produce
4 months ago, by unC0Rr
Improve pas2c rtl performance by avoiding double iteration on strings
4 months ago, by unC0Rr
Implement triggering advancement of simulation in qmlfrontend
8 months ago, by unC0Rr
Implement key bindings
8 months ago, by unC0Rr
Handle game view resize
8 months ago, by unC0Rr
Improve AI aiming with minigun
8 months ago, by unC0Rr
Wonder if anyone is trying to build this game anymore
8 months ago, by unC0Rr
Allow to move camera by dragging mouse cursor over game field
8 months ago, by unC0Rr
Fix build
9 months ago, by unC0Rr
Port QML frontend to Qt6, use rendering to framebuffer object
9 months ago, by unC0Rr
Start on adopting corrosion
transitional_engine
12 months ago, by unC0Rr
Merge default
transitional_engine
16 months ago, by unC0Rr
Fix type
transitional_engine
16 months ago, by unC0Rr
sndCover now falls back to sndWatchThis OR sndFire.
9 months ago, by spudpiggy
Fixed grammar, and reworded a few sentences to sound better.
9 months ago, by spudpiggy
fix early room deletion
9 months ago, by alfadur
fix room joining
9 months ago, by alfadur
thread server reference through dispatch to ensure rooms can be auto dropped
9 months ago, by alfadur
fix leaving rooms
9 months ago, by alfadur
fix rejoining
10 months ago, by alfadur
add some more buffer space
10 months ago, by alfadur
grow network buffer periodically
10 months ago, by alfadur
fix protocol recovery
10 months ago, by alfadur
merge the kick notice suppression
10 months ago, by nemo
merge the lobby suppression
10 months ago, by nemo
suppress this message too.
1.0.0
10 months ago, by nemo
requested change by andu. filtering out ignored player. lobby notice
1.0.0
10 months ago, by nemo
unc0rr commented this out in trunk. based on what andu reported it probably needs to be removed in the branch too
1.0.0
10 months ago, by nemo
a couple more todos
11 months ago, by alfadur
fix connection errors carrying over to new clients
11 months ago, by alfadur
add some more todo!s
11 months ago, by alfadur
fix server build
11 months ago, by alfadur
fix protocol parser life assurance
11 months ago, by alfadur
fix voting rights
11 months ago, by alfadur
Revive cabal build of the game server
11 months ago, by Vekhir
fix for Arch package
12 months ago, by alfadur
Fix server build with modern mtl library
12 months ago, by Vekhir
Modernize engine protocol parser
15 months ago, by unC0Rr
Add some cosmetic/consistency fixes
15 months ago, by unC0Rr
Implement pinging of the server every 30 seconds
15 months ago, by unC0Rr
Adopt more recent versions of dependencies, apply clippy fixes
15 months ago, by unC0Rr
Replace 'var' with 'let' in flag/grave/hat XHTML previews
17 months ago, by Wuzzy
Clean up flag/grave/hats XHTML preview pages
17 months ago, by Wuzzy
Unbreak pas2c build
17 months ago, by unC0Rr
Merge default
transitional_engine
17 months ago, by unC0Rr
add some round() so that the scale factor compiles at least with non-integer values
17 months ago, by nemo
pull in neglected fix
17 months ago, by nemo
Add ExtraDamage icon variant for locales with comma as decimal separator
18 months ago, by Wuzzy
Make use of GetEngineString in Lua scripts
19 months ago, by Wuzzy
CS: Add support for King Mode and PlaceHog
19 months ago, by Wuzzy
Add GetEngineString function to expose some string IDs to Lua
19 months ago, by Wuzzy
CS: Disable game flags incompatible with this script
19 months ago, by Wuzzy
CS: Remove hog switch arrows on continent phase if switching gameflag is used
19 months ago, by Wuzzy
Fix error if passing bad number script param to Battallion/Space Invasion
19 months ago, by Wuzzy
Fix errors if passing bad script param to [Tech]Racer
19 months ago, by Wuzzy
Updated Spanish translation
19 months ago, by martinraul
Fix linking against sdl2-mixer
19 months ago, by unC0Rr
Fix pas2C build fail in uLocale
19 months ago, by Wuzzy
Fix game freezing if Format arg contains '%1', '%2', etc. (bug 851)
19 months ago, by Wuzzy
Fix off-by-1 error leading to crash
19 months ago, by unC0Rr
Fix pas2c build erroring after parsec added function we already define
19 months ago, by unc0rr
Fix speech bubble not wrapping if contain quote marks (bug 753)
20 months ago, by Wuzzy
Make tardis avoid water during Sudden Death
20 months ago, by Wuzzy
Close Esc menu when chat opens
20 months ago, by Wuzzy
Don't destroy chat when window loses focus (bug 623)
20 months ago, by Wuzzy
Properly close chat after quit command
20 months ago, by Wuzzy
Fix CMake warning for position of cmake version
20 months ago, by Wuzzy
Start PoC of pas2rust conversion routine
21 months ago, by unc0rr
Refactor const names in uScript, no logic change
21 months ago, by unc0rr
workaround for FPC 3.2.2 linking bug
21 months ago, by alfadur
disable videorec by default in vcpkg build
21 months ago, by alfadur
fix vcpkg build
21 months ago, by alfadur
force dllexport for physlayer interface
21 months ago, by alfadur
optimize out allocations in data iterator
22 months ago, by alfadur
add iteration overhead benchmark
22 months ago, by alfadur
use multiple components for iteration benchmark
22 months ago, by alfadur
fix component removal
22 months ago, by alfadur
optimize type mask iteration
22 months ago, by alfadur
add component manipulation benchmark
22 months ago, by alfadur
remove events
22 months ago, by alfadur
add some server todos
22 months ago, by alfadur
separate out DB task
22 months ago, by alfadur
add back server TLS support
22 months ago, by alfadur
add basic ECS benchmark
22 months ago, by alfadur
and this one
22 months ago, by nemo
also these
22 months ago, by nemo
switch server
22 months ago, by nemo
This is yet another (empty) testing commit for the world to admire.
22 months ago, by sheepluva
add a client moderator flag just to commit something
22 months ago, by alfadur
This is an empty commit, for testing purposes.
22 months ago, by sheepluva
Fix water level, add medium template
transitional_engine
22 months ago, by unC0Rr
expand theme definition
23 months ago, by alfadur
Format the code, apply clippy fixes
transitional_engine
23 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
23 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
23 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
23 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
23 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
23 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
23 months ago, by unC0Rr
Fix some bugs
transitional_engine
23 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
23 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
23 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
23 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
23 months ago, by unC0Rr
Fix mapgen
transitional_engine
23 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
23 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
24 months ago, by unC0Rr
fix typo
24 months ago, by jpr
update credits
24 months ago, by alfadur
update spanish engine translation
24 months ago, by alfadur
merge to trunk
2023-01-20, by nemo
forbid hiding already hidden hogs
1.0.0
2023-01-20, by nemo
Fixed a memory leak
2023-01-12, by Sergey Alirzaev
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
2023-01-04, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
2023-01-04, by unC0Rr
Use rust land generator in hwengine
transitional_engine
2023-01-04, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
2023-01-04, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
2023-01-04, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
2023-01-03, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
2023-01-02, by unC0Rr
Fix infinite loop in rendering of laser sight
2022-12-13, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-09, by unC0Rr
Improve performance of CheckGearNear
2022-12-01, by unC0Rr
Optimize hwFloat multiplication a bit
2022-11-30, by unC0Rr
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
2022-11-29, by S.D.
Fix camera move control in qmlfrontend
2022-11-15, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
2022-11-15, by unC0Rr
Implement generation of c header from rust interface, adapt qmlfrontend
2022-11-15, by unC0Rr
Adapt hwrunner to the changed API
2022-11-13, by unc0rr
Allow passing data_path from QML
2022-11-12, by unc0rr
Implement data path
2022-11-12, by unc0rr
GameServer: bump network dependency
2022-11-05, by Sergey Alirzaev
Remove stray debugging
2022-11-06, by unc0rr
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
draft
2022-10-31, by S.D.
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
draft
2022-10-30, by S.D.
- Run engine and socket listener in parallel to avoid ping timeouts
2022-10-28, by unc0rr
merge branch
2022-10-24, by nemo
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
2022-10-24, by nemo
bump version
2022-10-24, by nemo
Make direct messages (/msg) look nicer for the next version clients
draft
2022-10-16, by S.D.
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
2022-10-16, by S.D.
Don't abort ready timer if the game is in Confirm state
draft
2022-10-06, by S.D.
Simplify code
2022-10-06, by unC0Rr
Add direct message server command (/msg <nick_name>|<[nick name]> <message>)
draft
2022-10-05, by S.D.
Add some work towards having checker work with the new server
2022-09-29, by unC0Rr
Add replay storage to the new server implementation
2022-09-29, by unC0Rr
Fix a couple issues
2022-09-29, by unC0Rr
Change the next major release version number to 1.1.0
2022-09-27, by S.D.
Allow to see rooms of incompatible versions in the lobby
2022-09-27, by S.D.
Fix clang-15 compile error
2022-09-23, by LocutusOfBorg
Add GHC_DYNAMIC cmake option - allows building dynamically-linked haskell object files and executables (needed for some distributions)
2022-09-23, by S.D.
Add FastForward/StopFastForward (/ff hh:mm:ss, /sff) chat commands to fast forward to a specific timestamp in a demo
2022-09-23, by S.D.
fix the other 2 pred/succ conversions
1.0.0
2022-09-21, by alfadur
fix pred/succ conversion
1.0.0
2022-09-21, by alfadur
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