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make punch usable with no gravity lua
2013-12-23, by nemo
code formatting/consistency
2013-12-23, by Periklis Ntanasis
oops, remove debug message
2013-12-23, by Periklis Ntanasis
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-23, by Periklis Ntanasis
stricter check of dY and collision
2013-12-22, by nemo
Move to No_Gravity and add .cfg
2013-12-23, by unc0rr
Default to ...
2013-12-22, by nemo
allow poison clouds to flag active using tmpflag
2013-12-22, by nemo
No gravity mode
2013-12-22, by unc0rr
- Fix typo in frontend debug output
2013-12-22, by unc0rr
Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22, by nemo
add a preliminary description
2013-12-22, by wuzzy
redraw ownertex to fix tinting issue
2013-12-21, by nemo
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-20, by nemo
changing math functions that may cause desyncs
2013-12-21, by Periklis Ntanasis
Fix warnings
2013-12-21, by unC0Rr
Some updates to ru localization
2013-12-20, by unc0rr
christmas eve too (matches frontend)
2013-12-18, by nemo
merge since this was committed prior to the hat addition
2013-12-18, by nemo
Updated continental to the latest
2013-12-18, by Vatten
New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18, by nemo
merge
2013-12-18, by unc0rr
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-18, by Periklis Ntanasis
Move physfs includes before all others
2013-12-25, by Dmitry Marakasov
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-18, by unc0rr
Fix off-by-one in physfs
2013-12-25, by Dmitry Marakasov
merge default here
sdl2transition
2013-12-17, by unc0rr
remove state from check, just to see if this was why we just desynced
2013-12-15, by nemo
state too "why not"
2013-12-14, by nemo
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-14, by nemo
merge
2013-12-14, by unc0rr
lupdate-qt4
2013-12-13, by nemo
This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-14, by unc0rr
Display team owner in teams widget (addresses issue 174)
2013-12-13, by unc0rr
- /owner command to specify team owner
2013-12-13, by unc0rr
merge
2013-12-13, by unc0rr
add SetHogTeamName
2013-12-13, by cairo
- /greeting command for room greeting message
2013-12-13, by unc0rr
- Remove obsolete protocol message
2013-12-13, by unc0rr
More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12, by unc0rr
reduce # of freezers to 1
2013-12-12, by nemo
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-13, by Periklis Ntanasis
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-12, by Periklis Ntanasis
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-11, by Periklis Ntanasis
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10, by nemo
oups. accidentally commented out both lines
2013-12-10, by nemo
Better diagnostic message when failing to load theme.cfg
2013-12-10, by unc0rr
can't use parsecommand since it does sendipc
2013-12-10, by nemo
fix for fail to place using ammo
2013-12-10, by nemo
match girder on this one.
2013-12-09, by nemo
clear hat if load fails
2013-12-09, by nemo
set holiday hats for nohat hogs
2013-12-09, by cairo
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-10, by Periklis Ntanasis
Don't send empty theme in config
2013-12-10, by unc0rr
- Restrict game config changes in special rooms
2013-12-09, by unc0rr
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-09, by nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08, by nemo
Add missing gstCollision bug #725
2013-12-08, by nemo
fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08, by sheepluva
string/typo fixes
2013-12-08, by sheepluva
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-07, by nemo
use a variable that allows negative values instead.
2013-12-07, by nemo
disallow speech bubbles to go offscreen
2013-12-08, by sheepluva
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-08, by sheepluva
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06, by sheepluva
* turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06, by sheepluva
some more campaign string tweaks
2013-12-06, by sheepluva
string tweaks and whitespace fixes
2013-12-06, by sheepluva
german translation updates
2013-12-06, by sheepluva
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06, by sheepluva
fix buggy win conditions and stats in death01
2013-12-06, by Periklis Ntanasis
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-05, by unc0rr
here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04, by sheepluva
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04, by sheepluva
fix misspelled variable name (cosmetic change)
2013-12-04, by sheepluva
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-03, by nemo
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-03, by nemo
adjusting the wind in fruit02
2013-12-04, by Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-04, by Periklis Ntanasis
Load themes lazily
2013-12-04, by unc0rr
Be lazy in loading maps list
2013-12-03, by unc0rr
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03, by sheepluva
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03, by nemo
make source files objects depend on their predecessors in list
2013-12-03, by sheepluva
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-03, by Periklis Ntanasis
make lazy loading of map preview a little bit less of a hack
2013-12-02, by sheepluva
Load hats into the model lazily
2013-12-02, by unc0rr
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02, by sheepluva
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02, by sheepluva
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02, by sheepluva
fixed moving npc and flying in forbidden area in ice01
2013-12-02, by Periklis Ntanasis
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-02, by Periklis Ntanasis
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01, by nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30, by nemo
Fix erroneous message in console debug
2013-11-30, by unc0rr
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30, by unc0rr
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30, by sheepluva
small cleanup etc
2013-11-30, by sheepluva
don't show 'follow' entry for players that are in lobby
2013-11-30, by sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30, by sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-30, by sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
Forbid /delegate to room admin
2013-11-25, by unc0rr
fix tag toggling. I think...
2013-11-24, by nemo
another broken element
2013-11-24, by nemo
fix translation xml
2013-11-24, by nemo
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
2013-12-14, by unc0rr
Fix typo reported by MK
2013-11-24, by unc0rr
Qt and SDL2 do not play nice on osx apparently
sdl2transition
2013-12-06, by koda
gear deletion called inappropriately.
2013-11-22, by nemo
use clang on mavericks
sdl2transition
2013-12-06, by koda
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-19, by nemo
fix linking on osx by hardcoding the default library output path
sdl2transition
2013-12-06, by koda
german translation update
2013-11-18, by Wuzzy
use NOSDL2 for consistency
sdl2transition
2013-12-06, by koda
- Column for script in rooms list
2013-11-18, by unc0rr
Frontend builds
sdl2transition
2013-11-11, by unc0rr
Fix .desktop conformance warnings
2013-11-15, by Mailaender
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
2013-11-10, by unc0rr
Make birdy fly away if hog gear is deleted.
2013-11-14, by nemo
All I want is to receive some events...
sdl2transition
2013-11-10, by unc0rr
bug #695 add left tex to stop repeating sun
2013-11-13, by almikes
added campaigns_el.txt
2013-11-13, by Periklis Ntanasis
- Keyboard bindings seem to work fully
sdl2transition
2013-11-08, by unc0rr
Delete now toggles hiding team area
2013-11-12, by nemo
typo correction
2013-11-12, by Periklis Ntanasis
Use scancodes. Most bindings work now.
sdl2transition
2013-11-08, by unc0rr
Handle absence of "SCRIPT" in replay
2013-11-12, by unc0rr
missions_el added
2013-11-12, by Periklis Ntanasis
- Fix TryPut, so really large maps could load
sdl2transition
2013-11-07, by unc0rr
merge
2013-11-08, by nemo
Sounds can be heard now
sdl2transition
2013-11-07, by unc0rr
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-08, by nemo
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
2013-11-07, by unc0rr
just an experiment. make these offset 2 as well on X
2013-11-07, by nemo
Provide more information to SDLTry
sdl2transition
2013-11-07, by unc0rr
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-07, by nemo
Fix chat yet again
2013-11-08, by unc0rr
some improvements for sdl2 building (not complete nor clean)
sdl2transition
2013-11-05, by koda
fix f10 default if no team binds
2013-11-06, by nemo
- Use USESDL12 for old SDL
sdl2transition
2013-11-06, by unc0rr
Fix broken chat
2013-11-05, by unc0rr
cleanup of timer accidentally exposed prob w/ timebox
2013-11-04, by nemo
merge
2013-11-03, by koda
enable -fPIC on UNIX only
2013-11-03, by koda
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03, by nemo
Only toggle afk mode when it's not your turn
2013-11-04, by unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03, by unc0rr
Small refactor
2013-11-03, by unc0rr
unbreak png screenshots
2013-11-03, by sheepluva
Don't change crosshair look when hedgehog does high jump
2013-11-02, by unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01, by unc0rr
merge bday/xmas w/ main
2013-10-31, by nemo
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-31, by nemo
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31, by nemo
Ensure checkers don't check same replay simultaneously
2013-10-31, by unc0rr
Fix 'non-exhaustive pattern' server crash
2013-10-31, by unc0rr
Prevent using SetAmmo to set amNothing to anything.
2013-10-31, by nemo
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30, by nemo
this isn't pascal
2013-10-30, by nemo
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-30, by nemo
- More HealthTex to clan structure
2013-10-30, by unc0rr
Tinted crosshair (without that cool white dot in the middle)
2013-10-29, by unc0rr
- Cut code with bug to fix issue 713
2013-10-29, by unc0rr
not useful check
2013-10-28, by koda
fix asm again...
2013-10-28, by koda
correctly use USE_TOUCH_INTERFACE
2013-10-28, by koda
add possibility to compile with SDL2 automatically
2013-10-28, by koda
add FindSDL2 module from dhewm repo
2013-10-28, by koda
merge spacecampaign
2013-10-28, by koda
close branch
spacecampaign
2013-11-03, by koda
merge with default
spacecampaign
2013-09-25, by Periklis Ntanasis
autoselect weapon in time challenges
spacecampaign
2013-09-22, by Periklis Ntanasis
typo
spacecampaign
2013-09-22, by Periklis Ntanasis
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
spacecampaign
2013-09-22, by Periklis Ntanasis
use consts for TStatInfo enum
spacecampaign
2013-09-19, by Periklis Ntanasis
fixes bug that doesn't display mission name in drop down list
spacecampaign
2013-09-19, by Periklis Ntanasis
some changes regarding hp save in cosmos and moon
spacecampaign
2013-09-18, by Periklis Ntanasis
remove unnecessary comments
spacecampaign
2013-09-18, by Periklis Ntanasis
dialog changes
spacecampaign
2013-09-18, by Periklis Ntanasis
added event for meteorite mission
spacecampaign
2013-09-18, by Periklis Ntanasis
cosmos, after death01 dialogs
spacecampaign
2013-09-18, by Periklis Ntanasis
changes in cosmos map
spacecampaign
2013-09-18, by Periklis Ntanasis
custom stats and win/lose events
spacecampaign
2013-09-17, by Periklis Ntanasis
image and description
spacecampaign
2013-09-17, by Periklis Ntanasis
final mission map and most logic
spacecampaign
2013-09-17, by Periklis Ntanasis
bonus notice in the win/stats page
spacecampaign
2013-09-16, by Periklis Ntanasis
add bonuses
spacecampaign
2013-09-16, by Periklis Ntanasis
hats
spacecampaign
2013-09-16, by Periklis Ntanasis
removed unnecessary map.cfg
spacecampaign
2013-09-15, by Periklis Ntanasis
making death01 easier and less luck dependent
spacecampaign
2013-09-15, by Periklis Ntanasis
add skip to hero
spacecampaign
2013-09-14, by Periklis Ntanasis
making death01 easier and less luck dependent to win
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed bug making the game not end when thanta was dead,reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
end game when skip in last dialog
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
should fix deadlock checkpoint reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fixed lua error reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fix check for event - guard attack
spacecampaign
2013-09-12, by Periklis Ntanasis
give player only one rope
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed bug that didn't endgame when make wrong landing with no fuels
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed the bug that didn't saved checkpoint 1 reported by mikade
spacecampaign
2013-09-12, by Periklis Ntanasis
image and description
spacecampaign
2013-09-12, by Periklis Ntanasis
added custom stats
spacecampaign
2013-09-12, by Periklis Ntanasis
cleanup - removed debug prints
spacecampaign
2013-09-12, by Periklis Ntanasis
many corrections
spacecampaign
2013-09-11, by Periklis Ntanasis
moon side mission map and most of the logic
spacecampaign
2013-09-11, by Periklis Ntanasis
win stats
spacecampaign
2013-09-06, by Periklis Ntanasis
image and description
spacecampaign
2013-09-06, by Periklis Ntanasis
added captions with rules and objectives
spacecampaign
2013-09-06, by Periklis Ntanasis
I think it's better map to be destroyable
spacecampaign
2013-09-06, by Periklis Ntanasis
mission mechanioncs seems ok
spacecampaign
2013-09-06, by Periklis Ntanasis
part of desert03 side mission - map not finished yet, will be commited later
spacecampaign
2013-09-04, by Periklis Ntanasis
image and description
spacecampaign
2013-09-03, by Periklis Ntanasis
changed some left amDynamite to amMortar
spacecampaign
2013-09-03, by Periklis Ntanasis
dialogs with objectives added
spacecampaign
2013-09-03, by Periklis Ntanasis
added death planet side mission
spacecampaign
2013-09-03, by Periklis Ntanasis
fix check if deleted gear is hog
spacecampaign
2013-09-02, by Periklis Ntanasis
change hog names
spacecampaign
2013-09-02, by Periklis Ntanasis
image, description and hats
spacecampaign
2013-08-30, by Periklis Ntanasis
add custom stats
spacecampaign
2013-08-30, by Periklis Ntanasis
added challenge objectives
spacecampaign
2013-08-29, by Periklis Ntanasis
deleted debug prints
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed the time adding in new hero turn
spacecampaign
2013-08-29, by Periklis Ntanasis
changed map and fixed some bugs regarding hog turning and adding more teleport
spacecampaign
2013-08-29, by Periklis Ntanasis
a bug fix
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed bug that caused enemy hogs not to play
spacecampaign
2013-08-29, by Periklis Ntanasis
fruit side mission map and some logic
spacecampaign
2013-08-29, by Periklis Ntanasis
cosmos corrections
spacecampaign
2013-08-27, by Periklis Ntanasis
minor string correction
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
spacecampaign
2013-08-27, by Periklis Ntanasis
stats in case player hasn't/can't reach a new destination
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
spacecampaign
2013-08-27, by Periklis Ntanasis
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