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Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-14, by nemo
cmake linking for engine in c
webgl
2012-11-11, by koda
Engine loads fine with basic config
physfslayer
2012-11-14, by unc0rr
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-14, by nemo
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
2012-11-11, by koda
Get rid of Pathz and UserPathz
physfslayer
2012-11-14, by unc0rr
oops
2012-11-14, by nemo
better clang search
webgl
2012-11-11, by koda
- Add physfsrwops library
physfslayer
2012-11-14, by unc0rr
Don't accept in-room flags when not in room
2012-11-14, by unc0rr
merge xymeng pas2c
webgl
2012-11-11, by koda
merge with default
physfslayer
2012-11-13, by unc0rr
merge with latest default
webgl
2012-11-11, by koda
Some tweaks to AI
2012-11-13, by unc0rr
fix demo playback
2012-11-11, by nemo
couple of nots
2012-11-08, by nemo
merge
2012-11-08, by nemo
Various tweaks to recent AI change
2012-11-08, by unc0rr
this wasn't needed IMO
2012-11-08, by nemo
objects too
2012-11-07, by nemo
something bender asked for. allow a mask without a map
2012-11-07, by nemo
oups
2012-11-07, by nemo
search for more clang names
webgl
2012-11-11, by koda
Make FindPlace more flexible on large maps.
2012-11-07, by nemo
no globs, sources not yet generated
webgl
2012-11-09, by koda
merge
2012-11-07, by unc0rr
correct includes and clang detection
webgl
2012-11-09, by koda
LongInt Land width/height, mouse coords
2012-11-07, by nemo
More strictness on room bans
2012-11-07, by unc0rr
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
2012-11-09, by nemo
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