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render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
fix pas2c build
2014-06-17, by sheepluva
little visual tweak to weSea rendering
2014-06-17, by sheepluva
adding some arrow
2014-06-17, by sheepluva
speed up tests
2014-06-16, by sheepluva
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16, by sheepluva
remove unneeded import
2014-06-16, by sheepluva
tweaking hogpointer position again
2014-06-16, by sheepluva
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