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smaller code cleanup
2011-08-15, by koda
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14, by nemo
Use same visual gear for health tags and hearts.
2011-08-14, by nemo
Seduction animation. New visual gear type.
2011-08-14, by nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14, by nemo
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14, by nemo
Use local scope global var instead
2011-08-14, by unc0rr
new SD flakes from mikade and a flash when sudden death starts
2011-08-13, by Henek
small fix for the ios project file
2011-08-13, by koda
Some screwing around GearsNear code
2011-08-13, by unc0rr
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-13, by unc0rr
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12, by nemo
extend the workaround. FIXME still applies
2011-08-12, by nemo
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12, by nemo
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