Mercurial
Mercurial
>
hedgewars-draft
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Updated Chinese translation
2010-12-09, by archl
Pass hardcoded drawn map from frontend into engine \o/
2010-12-09, by unc0rr
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08, by Henek
standardise name
2010-12-08, by nemo
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08, by nemo
Stub to recieve /draw command
2010-12-08, by unc0rr
- Pass map drawing data to engine
2010-12-08, by unc0rr
forgot to update these files
2010-12-09, by koda
Add drawn map into the list of map generators
2010-12-08, by unc0rr
fix crasher (somehow, might be glitchy)
2010-12-08, by koda
merge
2010-12-08, by koda
these should probably be expressly integer
2010-12-07, by nemo
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-07, by nemo
Restore millisecond precision for mines time
2010-12-07, by nemo
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07, by nemo
would help if I put it in the right routine
2010-12-07, by nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-07, by nemo
code cleanup
2010-12-08, by koda
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-07, by unc0rr
team selection completely refactored, now has animation and more performance
2010-12-08, by koda
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip