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and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
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