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add a nice group of hogs in lobby page
2010-08-28, by koda
Engine:
2010-08-26, by smaxx
Engine:
2010-08-26, by smaxx
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26, by burp
Engine:
2010-08-26, by smaxx
Fixes memory leak -Burp
2010-08-26, by tiyuri
Daisy Hat updated
2010-08-26, by tiyuri
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26, by tiyuri
Add kill counter to Survival Mode -Burp
2010-08-26, by tiyuri
translation update
2010-08-26, by arrom
Some survival mode changes by burp
2010-08-25, by tiyuri
Frontend:
2010-08-25, by smaxx
add a little explanation when modifying weaponset in ifrontend
2010-08-25, by koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-25, by koda
Engine:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Campaign:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
lua function SetEffect to set and remove THogEffects
2010-08-23, by burp
GetHogLevel lua function
2010-08-23, by burp
Engine:
2010-08-23, by smaxx
small update for the about page
2010-08-23, by koda
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22, by koda
Engine:
2010-08-22, by smaxx
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21, by burp
Engine:
2010-08-21, by smaxx
Fixed gamepad/joystick axes using SDL 1.2
2010-08-21, by zuloo
Some more that were not native
2010-08-20, by nemo
bleah
2010-08-20, by nemo
Misc:
2010-08-20, by smaxx
Convert from dos
2010-08-20, by nemo
Flag for AI survival mode
2010-08-20, by nemo
merge
2010-08-17, by nemo
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-16, by unc0rr
...
2010-08-15, by nemo
disable AI teleport
2010-08-14, by koda
better to do that in this way
2010-08-13, by koda
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-13, by koda
Engine:
2010-08-12, by smaxx
Remove Thumbs.db, reduce file sizes
2010-08-13, by nemo
* SpawnCustomCrateAt procedure + lua bindings
2010-08-10, by burp
oh yeah. And merge again, I always forget to update first
2010-08-07, by nemo
More script updates for FJ
2010-08-07, by tiyuri
Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-07, by tiyuri
Engine:
2010-08-07, by smaxx
Frontend:
2010-08-06, by smaxx
Engine:
2010-08-06, by smaxx
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04, by tiyuri
Flightjoust lua script
2010-08-04, by tiyuri
FlightJoust Map, needs updating
2010-08-04, by tiyuri
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Update stage theme icon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Polish translation update
2010-08-07, by szczur
Ammo menu graphics for hammer weapon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
One more mine graphic, I'm on a roll!
2010-08-03, by tiyuri
Various mine graphics
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
merge
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
clean and reorder arguments passed to engine
2010-08-02, by koda
applied from experimental3D, use a slider to set up quality
2010-08-02, by koda
resize checkbox
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
completing the ifrontend interface...
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-02, by koda
merge
2010-08-01, by smaxx
rewrite portions of some uiviewcontrollers
2010-08-01, by koda
Graphics:
2010-08-01, by smaxx
Let's try this instead.
2010-08-01, by nemo
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
2010-08-26, by koda
remove trailing spaces from end of line
2010-07-31, by koda
Engine:
experimental3D
2010-08-18, by smaxx
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31, by koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
2010-08-02, by koda
merge
2010-07-31, by koda
these were removed by mistake
experimental3D
2010-08-02, by koda
Engine:
2010-07-30, by smaxx
applying smaxx patch where it should be
experimental3D
2010-07-31, by koda
Engine:
2010-07-30, by smaxx
add some comments and fix indentation
experimental3D
2010-07-30, by koda
New weapon graphics
2010-07-30, by tiy
creating a new branch for experimental 3d stereographic rendering
experimental3D
2010-07-30, by koda
I keep forgetting to merge.
2010-07-29, by nemo
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29, by nemo
Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29, by nemo
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