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whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
Forbid /delegate to room admin
2013-11-25, by unc0rr
fix tag toggling. I think...
2013-11-24, by nemo
another broken element
2013-11-24, by nemo
fix translation xml
2013-11-24, by nemo
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
2013-12-14, by unc0rr
Fix typo reported by MK
2013-11-24, by unc0rr
Qt and SDL2 do not play nice on osx apparently
sdl2transition
2013-12-06, by koda
gear deletion called inappropriately.
2013-11-22, by nemo
use clang on mavericks
sdl2transition
2013-12-06, by koda
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-19, by nemo
fix linking on osx by hardcoding the default library output path
sdl2transition
2013-12-06, by koda
german translation update
2013-11-18, by Wuzzy
use NOSDL2 for consistency
sdl2transition
2013-12-06, by koda
- Column for script in rooms list
2013-11-18, by unc0rr
Frontend builds
sdl2transition
2013-11-11, by unc0rr
Fix .desktop conformance warnings
2013-11-15, by Mailaender
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