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For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13, by nemo
Variable pen width
2012-03-13, by unc0rr
tweak take 2
2012-03-13, by nemo
Small tweak to return something more useful in the negative 0 case on dX
2012-03-13, by nemo
Minimise another sqrt check.
2012-03-13, by nemo
Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12, by unc0rr
Compatibility
2012-03-12, by unc0rr
Change rest of AI tests to floats, reenable snowball
2012-03-12, by nemo
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-11, by nemo
Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-11, by nemo
small tweak. make drowning prefer higher health hogs
2012-03-11, by nemo
Teach AI to drown with shotgun too
2012-03-11, by nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11, by nemo
Add drowning to grenade too, try some little optimisations
2012-03-11, by nemo
Fix silliness
2012-03-11, by unc0rr
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11, by nemo
Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11, by nemo
bug #336
2012-03-11, by nemo
Add div to allow safe integer division from lua
2012-03-10, by nemo
Recount team health if modifying hedgehog health
2012-03-10, by nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10, by nemo
Avoid rare double decrement.
2012-03-10, by nemo
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-10, by nemo
bug #370
2012-03-03, by nemo
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01, by unc0rr
comment out reserve to maintain old Qt compat
2012-03-01, by nemo
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-03-01, by unc0rr
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29, by nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29, by nemo
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29, by unc0rr
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