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don't override user defined size when resizing
2011-08-23, by nemo
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
2011-09-01, by Xeli
enable window resizing (tested only on linux) - fix issue 103
2011-08-23, by koda
increment version number/name
hedgeroid
2011-09-01, by Xeli
ooops
2011-08-23, by koda
sabotage of the iphone port failed..
hedgeroid
2011-08-28, by Xeli
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-23, by koda
fixed = operator in uFloat
hedgeroid
2011-08-28, by Xeli
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-23, by koda
Made getDownloadPath compatible with < Froyo devices
hedgeroid
2011-08-26, by Xeli
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-23, by koda
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
2011-08-26, by Xeli
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-22, by koda
version name and api changed for Market version
hedgeroid
2011-08-26, by Xeli
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-22, by koda
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