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Force color dialog to use Qt style. Fixes some issues
2018-03-14, by Wuzzy
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
2018-03-14, by antonc27
- Fix missions regression: refactoring, WIP
ios-develop
2018-03-14, by antonc27
Update German Lua translation
2018-03-14, by Wuzzy
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
2018-03-13, by Wuzzy
Merge qt5transition into default
2018-03-13, by unc0rr
Movement training: Tweak some sprite visuals
2018-03-13, by Wuzzy
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
2018-03-13, by unc0rr
Movement Training: Make the use of the mission panel clearer and harder to overlook
2018-03-13, by Wuzzy
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
2018-03-13, by Wuzzy
Rope Training: Place the second-last target at a more reasonable position
2018-03-13, by Wuzzy
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
2018-03-13, by Wuzzy
Update INSTALL.md about new Qt5 dependency
qt5transition
2018-03-13, by Wuzzy
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
2018-03-13, by Wuzzy
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
2018-03-13, by nemo
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
2018-03-13, by nemo
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
2018-03-13, by Wuzzy
Also update default binds for SDL2 keypad names
qt5transition
2018-03-13, by Wuzzy
these changed, presumably in SDL2 - might want to review all the others
qt5transition
2018-03-12, by nemo
Use visible team count instead of total team count to determine rendered team bar height
2018-03-12, by Wuzzy
Remove rubber duck from BRW, RW and most weapon schemes for now
2018-03-12, by Wuzzy
Use onSkipTurn in scripts to detect turn skips
2018-03-12, by Wuzzy
Lua API: Add onSkipTurn callback, called when hog skips
2018-03-12, by Wuzzy
Lua API: Add SkipTurn() to replace ParseCommand("skip")
2018-03-12, by Wuzzy
ACF7: Add one pick hammer in crate
2018-03-12, by Wuzzy
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-03-12, by alfadur
- Remember user settings on app update
ios-develop
2018-03-11, by antonc27
- Some not-so-important pretty formatting
ios-develop
2018-03-11, by antonc27
Bazooka/Grenade Training: Make weapon selection detection future-proof
2018-03-11, by Wuzzy
Merge from 0.9.23
ios-develop
2018-03-11, by antonc27
Change minigun sound once again, lower pitch
2018-03-11, by alfadur
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
2018-03-11, by Wuzzy
Add new minigun sound
2018-03-11, by alfadur
Update Qt and Lua translation files
2018-03-11, by Wuzzy
Fix disabled button rendering
qt5transition
2018-03-10, by unc0rr
- Fix insane width of lines in health graphic
qt5transition
2018-03-10, by unc0rr
uLocale: Fix broken Format function
2018-03-10, by Wuzzy
Make a few more engine strings translatable
2018-03-10, by Wuzzy
ClimeHome: Show messages when cake is nearby and when reaching home
2018-03-10, by Wuzzy
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10, by Wuzzy
Reduce number of minigun bullets from 71 to 70
2018-03-10, by Wuzzy
Fix minigun not pausing the turn timer properly
2018-03-10, by alfadur
Improve appearance of bullet trails, slight fade out at beginning
2018-03-09, by alfadur
When using seduction, only show “CENSORED” text in English locale
2018-03-09, by Wuzzy
Nerf minigun in Default ammo scheme
2018-03-09, by Wuzzy
Fix minigun bullet impact image being drawn over hog sometimes
2018-03-09, by alfadur
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09, by alfadur
ACF8: Fix invisible cyborg sometimes blocking the way
2018-03-09, by Wuzzy
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
2018-03-09, by Wuzzy
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
2018-03-09, by Wuzzy
ACF6: Change mines, remove mines placed at unfair positions
2018-03-09, by Wuzzy
ACF3: Fix cannibals sometimes doing nothing for a full turn
2018-03-09, by Wuzzy
ACF1: Hide Cannibals team before it appears
2018-03-09, by Wuzzy
Hide team bar if all hedgehogs in it are hidden or dead
2018-03-09, by Wuzzy
ACF: Only use standard team colors
2018-03-09, by Wuzzy
ACF7: Fix incorrect hog name used in speech bubble
2018-03-09, by Wuzzy
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