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SOMEONE SET US UP THE BOM!
2010-11-07, by nemo
remove BOM from ja.txt, fix line endings
2010-11-07, by nemo
err better wait after relase for this one
2010-11-07, by koda
move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07, by koda
japanese gets some love
2010-11-07, by mikade
Credit comunity submitted content
2010-11-07, by Palewolf
hee hee
2010-11-07, by nemo
pt again
2010-11-07, by inu
Fix stats messages
2010-11-07, by unc0rr
merge
2010-11-07, by nemo
fix about.cpp and update swedish locale
2010-11-07, by Henek
Fix vertical Sky line with some cards in Castle theme
2010-11-07, by Palewolf
pt_BR, the return. also fix line ending screwups
2010-11-07, by arrom
remove last warnings from xcodeproj
2010-11-07, by koda
spanish translation
2010-11-07, by Palewolf
merge
2010-11-07, by unc0rr
fix stray offset in resurrector, make resurrector use time
2010-11-07, by nemo
My wife now
2010-11-07, by unc0rr
Fix rev dec8aafc6414 (not tested)
2010-11-07, by unc0rr
Small fix to russian translation
2010-11-07, by unc0rr
lupdate
2010-11-07, by unc0rr
Fix a typo
2010-11-07, by unc0rr
Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07, by nemo
Fix some more messages
2010-11-07, by unc0rr
Fix i18n of plural forms
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
Restore es and pl translations to TrophyRace map
2010-11-07, by Palewolf
spanish translation
2010-11-07, by Palewolf
Don't use operator /=
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
portuguese update for map lua
2010-11-07, by inu
updated chinese translation
2010-11-07, by tonghuix
renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07, by Henek
merge
2010-11-07, by unc0rr
* Updated German translation
2010-11-07, by smaxx
Fix hanging in air after whip or bat attack
2010-11-07, by unc0rr
some updates
2010-11-07, by inu
Polish updade
2010-11-07, by szczur
update and fix some lua stuff
2010-11-07, by Henek
Remove more int64 casts
2010-11-07, by unc0rr
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07, by unc0rr
REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07, by unc0rr
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07, by unc0rr
Fix some warnings
2010-11-07, by unc0rr
more portuguese
2010-11-06, by arrom
Prevent escape
2010-11-06, by nemo
more polish
2010-11-06, by inu
2 more variables to control water rise and health loss during sudden death.
2010-11-06, by henek
Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06, by unc0rr
add Timeless and Fort game modes, tweaks to other modes
2010-11-06, by koda
perform an additional check on gamestart
2010-11-06, by koda
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06, by koda
Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06, by henek
Forgot to disable these in 4116:877ecc9d9d82
2010-11-06, by nemo
Small tweak to Nature/LandTex
2010-11-06, by Palewolf
Fix watermelon fragments stray pixels.
2010-11-06, by Palewolf
help pages for iphone
2010-11-06, by koda
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05, by henek
more portugese
2010-11-05, by inu
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05, by nemo
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05, by nemo
and again with the polish
2010-11-05, by szczur
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05, by nemo
polish update
2010-11-05, by szczur
swedish updates, new goals and such
2010-11-05, by henek
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05, by nemo
merge
2010-11-05, by nemo
merge
2010-11-05, by Tobias Neumann
Add some more game goals. Sorry translators.
2010-11-05, by nemo
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05, by nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05, by nemo
frontend french update - still some unfinished blocks
2010-11-05, by geekshadow
Release custom hats into the wide wide world
2010-11-05, by nemo
scale down larger buttons to match the others
2010-11-05, by nemo
updated swedish translation
2010-11-05, by henek
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05, by nemo
update translation files
2010-11-05, by nemo
New title and campaign mode images
2010-11-05, by nemo
merge
2010-11-05, by nemo
fix issue 2 - taunts during AI turns
2010-11-05, by koda
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05, by nemo
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05, by nemo
portugese translation for opendesktop files
2010-11-05, by inu
adding qm files and hwengine.desktop to .hgignore
2010-11-05, by sheepluva
some changelog changes
2010-11-05, by sheepluva
make the support page more portable
2010-11-05, by koda
fix copypasta
2010-11-04, by nemo
it locale for opendesktop
2010-11-04, by koda
Oops, didn't see this one. Thanks sheepluva
2010-11-04, by Palewolf
Make health machine effects impact health reset
2010-11-04, by nemo
some crappy german translation, feel free to improve :P
2010-11-04, by sheepluva
spanish opendesktop translations
2010-11-04, by Palewolf
Move LandBackTex to break simmetry as nemo suggested
2010-11-04, by Palewolf
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03, by henek
new maps: ShoppaKing and TrophyRace
2010-11-05, by Dragonfly
slovak opendesktop translations
2010-11-03, by jose1711
copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03, by sheepluva
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03, by nemo
Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03, by nemo
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03, by nemo
oops
2010-11-03, by koda
health reset mode ftw (replaces gfmines)
2010-11-03, by koda
i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-03, by koda
swedish localisation for opendesktop files
2010-11-02, by henek
polish localisation for opendesktop files
2010-11-02, by szczur
text tweaks
2010-11-02, by nemo
argh. typo.
2010-11-02, by nemo
this line doesn't use WorldDx
2010-11-02, by nemo
more portal tweaks (closer exit position, cake stuff, etc)
2010-11-02, by sheepluva
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01, by nemo
disable file association on mac for now
2010-11-01, by koda
merge
2010-11-01, by nemo
er. needs bin/
2010-11-01, by nemo
add absolute path to hwengine
2010-11-01, by nemo
New land texture for Nature theme
2010-11-01, by Palewolf
check for subs first
2010-11-01, by nemo
Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01, by nemo
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01, by nemo
better support for wimpier i-devices
2010-11-01, by koda
shorter strings for low-resolution friendliness
2010-11-01, by szczur
Updated mission translations
2010-11-01, by Palewolf
merge
2010-11-01, by nemo
rotation stuff for iphone now works
2010-11-01, by koda
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01, by nemo
we had it with you intolerant portals\!
2010-11-01, by sheepluva
also update health bars when one joins a netgame
2010-11-01, by koda
polish update
2010-10-31, by szczur
again w/ the swedish
2010-10-31, by henek
moar swedish
2010-10-31, by henek
fix encoding and stupid file host behaviour
2010-10-31, by nemo
polish update, fix encoding
2010-10-31, by szczur
more swedish updates
2010-10-31, by henek
Merged changes
2010-10-31, by Carlos Vives
Mummy hat
2010-10-31, by MeinCookie95
Terminator glasees hat
2010-10-31, by Robinator
Samus hat
2010-10-31, by shingo666
Infernal horns hat
2010-10-31, by MeinCookie95
Disguise hat
2010-10-31, by Miphica
Elvis hat
2010-10-31, by thuban
Hats
2010-10-31, by Blayde
Hat
2010-10-31, by hillis
Hats
2010-10-31, by Lortinak
Hats
2010-10-31, by chujoii
Trophyrace scripted map
2010-10-31, by Wolfmarc and Dragonfly
Sticks map
2010-10-31, by dctPL
swedish update
2010-10-31, by henek
Shoppaking map
2010-10-31, by Wolfmarc and Dragonfly
Evil chiken fort
2010-10-31, by Dragonfly
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31, by KoRn666
polish language patch
2010-10-31, by szczur
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31, by sheepluva
fix issue 63 and draw health bars right away for savefiles
2010-10-31, by koda
call initIPC for savefiles only on iOS
2010-10-31, by koda
merge
2010-10-31, by koda
making indentation consistent (noticed while debugging)
2010-10-31, by nemo
Cancel out dX/dY to handle the invulnerability case
2010-10-31, by nemo
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-30, by nemo
Oops. Restore the check as well
2010-10-30, by nemo
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-30, by nemo
fix entity
2010-10-30, by nemo
don't think resurrection is beta anymore
2010-10-30, by nemo
text updates
2010-10-30, by inu
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31, by sheepluva
set hasGone to prevent resurrection.
2010-10-30, by nemo
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-30, by nemo
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-30, by nemo
add some phone rumbling to big explosions, airbomb and sinegun
2010-10-31, by koda
translation file updates
2010-10-31, by sheepluva
can move the new ammo menu freely
2010-10-31, by koda
remove the steam community group from one of the tips/hints/whatever
2010-10-31, by sheepluva (and totally not Smaxx)
fix background for the about and saves controller
2010-10-31, by koda
German translation
2010-10-31, by Always-Godlike
move functions called by pascal code outside controller
2010-10-31, by koda
merge
2010-10-31, by Tobias Neumann
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30, by sheepluva
update pt translation
2010-10-31, by inu
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30, by Tobias Neumann
Resurrector: Levitate hog + show cross
2010-10-30, by Tobias Neumann
mergeā¦
2010-10-30, by Tobias Neumann
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30, by Tobias Neumann
clear poison on death
2010-10-30, by nemo
A few lines were missing from spanish locale
2010-10-30, by Carlos Vives
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-29, by nemo
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29, by nemo
Trying to help burp along, here...
2010-10-29, by nemo
This should only allow switching from portal gun and the like.
2010-10-29, by nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29, by nemo
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29, by circoficus
Chinese update
2010-10-29, by tonghuix
Finnish update
2010-10-29, by ninnnu
Slovakian update
2010-10-29, by jose1711
Portugese update
2010-10-29, by arrom
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-29, by koda
merge
2010-10-29, by koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
2010-10-27, by koda
Only FollowGear for the pilot.
2010-10-27, by nemo
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
2010-10-27, by koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-29, by koda
merge
2010-10-27, by nemo
merge
2010-10-27, by koda
engine: reorder GameFlags and update files, frontend and other stuff
2010-10-27, by koda
restore king mode
2010-10-26, by koda
Updated spanish locale
2010-10-27, by Carlos Vives
make napalm strike a bit less irritating
2010-10-27, by nemo
the ios port is also iphone compatible
2010-10-25, by koda
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-25, by sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-24, by sheepluva
Added tag list for changeset 82e4a5ef18f7
2010-10-23, by Tobias Neumann
initialise to team count
2010-10-24, by nemo
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
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