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unc0rr commented this out in trunk. based on what andu reported it probably needs to be removed in the branch too
1.0.0
5 months ago, by nemo
a couple more todos
7 months ago, by alfadur
fix connection errors carrying over to new clients
7 months ago, by alfadur
add some more todo!s
7 months ago, by alfadur
fix server build
7 months ago, by alfadur
fix protocol parser life assurance
7 months ago, by alfadur
fix voting rights
7 months ago, by alfadur
Revive cabal build of the game server
7 months ago, by Vekhir
fix for Arch package
7 months ago, by alfadur
Fix server build with modern mtl library
8 months ago, by Vekhir
Modernize engine protocol parser
11 months ago, by unC0Rr
Add some cosmetic/consistency fixes
11 months ago, by unC0Rr
Implement pinging of the server every 30 seconds
11 months ago, by unC0Rr
Adopt more recent versions of dependencies, apply clippy fixes
11 months ago, by unC0Rr
Replace 'var' with 'let' in flag/grave/hat XHTML previews
12 months ago, by Wuzzy
Clean up flag/grave/hats XHTML preview pages
12 months ago, by Wuzzy
Unbreak pas2c build
13 months ago, by unC0Rr
Merge default
transitional_engine
13 months ago, by unC0Rr
add some round() so that the scale factor compiles at least with non-integer values
13 months ago, by nemo
pull in neglected fix
13 months ago, by nemo
Add ExtraDamage icon variant for locales with comma as decimal separator
13 months ago, by Wuzzy
Make use of GetEngineString in Lua scripts
14 months ago, by Wuzzy
CS: Add support for King Mode and PlaceHog
14 months ago, by Wuzzy
Add GetEngineString function to expose some string IDs to Lua
14 months ago, by Wuzzy
CS: Disable game flags incompatible with this script
14 months ago, by Wuzzy
CS: Remove hog switch arrows on continent phase if switching gameflag is used
14 months ago, by Wuzzy
Fix error if passing bad number script param to Battallion/Space Invasion
14 months ago, by Wuzzy
Fix errors if passing bad script param to [Tech]Racer
14 months ago, by Wuzzy
Updated Spanish translation
14 months ago, by martinraul
Fix linking against sdl2-mixer
14 months ago, by unC0Rr
Fix pas2C build fail in uLocale
15 months ago, by Wuzzy
Fix game freezing if Format arg contains '%1', '%2', etc. (bug 851)
15 months ago, by Wuzzy
Fix off-by-1 error leading to crash
15 months ago, by unC0Rr
Fix pas2c build erroring after parsec added function we already define
15 months ago, by unc0rr
Fix speech bubble not wrapping if contain quote marks (bug 753)
16 months ago, by Wuzzy
Make tardis avoid water during Sudden Death
16 months ago, by Wuzzy
Close Esc menu when chat opens
16 months ago, by Wuzzy
Don't destroy chat when window loses focus (bug 623)
16 months ago, by Wuzzy
Properly close chat after quit command
16 months ago, by Wuzzy
Fix CMake warning for position of cmake version
16 months ago, by Wuzzy
Start PoC of pas2rust conversion routine
17 months ago, by unc0rr
Refactor const names in uScript, no logic change
17 months ago, by unc0rr
workaround for FPC 3.2.2 linking bug
17 months ago, by alfadur
disable videorec by default in vcpkg build
17 months ago, by alfadur
fix vcpkg build
17 months ago, by alfadur
force dllexport for physlayer interface
17 months ago, by alfadur
optimize out allocations in data iterator
17 months ago, by alfadur
add iteration overhead benchmark
17 months ago, by alfadur
use multiple components for iteration benchmark
17 months ago, by alfadur
fix component removal
18 months ago, by alfadur
optimize type mask iteration
18 months ago, by alfadur
add component manipulation benchmark
18 months ago, by alfadur
remove events
18 months ago, by alfadur
add some server todos
18 months ago, by alfadur
separate out DB task
18 months ago, by alfadur
add back server TLS support
18 months ago, by alfadur
add basic ECS benchmark
18 months ago, by alfadur
and this one
18 months ago, by nemo
also these
18 months ago, by nemo
switch server
18 months ago, by nemo
This is yet another (empty) testing commit for the world to admire.
18 months ago, by sheepluva
add a client moderator flag just to commit something
18 months ago, by alfadur
This is an empty commit, for testing purposes.
18 months ago, by sheepluva
Fix water level, add medium template
transitional_engine
18 months ago, by unC0Rr
expand theme definition
19 months ago, by alfadur
Format the code, apply clippy fixes
transitional_engine
19 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
19 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
19 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
19 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
19 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
19 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
19 months ago, by unC0Rr
Fix some bugs
transitional_engine
19 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
19 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
19 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
19 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
19 months ago, by unC0Rr
Fix mapgen
transitional_engine
19 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
19 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
19 months ago, by unC0Rr
fix typo
19 months ago, by jpr
update credits
20 months ago, by alfadur
update spanish engine translation
20 months ago, by alfadur
merge to trunk
20 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
20 months ago, by nemo
Fixed a memory leak
20 months ago, by Sergey Alirzaev
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
20 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
20 months ago, by unC0Rr
Use rust land generator in hwengine
transitional_engine
20 months ago, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
20 months ago, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
20 months ago, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
20 months ago, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
20 months ago, by unC0Rr
Fix infinite loop in rendering of laser sight
21 months ago, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
21 months ago, by unC0Rr
Improve performance of CheckGearNear
21 months ago, by unC0Rr
Optimize hwFloat multiplication a bit
21 months ago, by unC0Rr
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
21 months ago, by S.D.
Fix camera move control in qmlfrontend
22 months ago, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
22 months ago, by unC0Rr
Implement generation of c header from rust interface, adapt qmlfrontend
22 months ago, by unC0Rr
Adapt hwrunner to the changed API
22 months ago, by unc0rr
Allow passing data_path from QML
22 months ago, by unc0rr
Implement data path
22 months ago, by unc0rr
GameServer: bump network dependency
22 months ago, by Sergey Alirzaev
Remove stray debugging
22 months ago, by unc0rr
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
draft
22 months ago, by S.D.
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
draft
22 months ago, by S.D.
- Run engine and socket listener in parallel to avoid ping timeouts
22 months ago, by unc0rr
merge branch
23 months ago, by nemo
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
23 months ago, by nemo
bump version
23 months ago, by nemo
Make direct messages (/msg) look nicer for the next version clients
draft
23 months ago, by S.D.
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
23 months ago, by S.D.
Don't abort ready timer if the game is in Confirm state
draft
23 months ago, by S.D.
Simplify code
23 months ago, by unC0Rr
Add direct message server command (/msg <nick_name>|<[nick name]> <message>)
draft
23 months ago, by S.D.
Add some work towards having checker work with the new server
23 months ago, by unC0Rr
Add replay storage to the new server implementation
23 months ago, by unC0Rr
Fix a couple issues
23 months ago, by unC0Rr
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