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rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-05, by nemo
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-06, by sheepluva
update schemes for ios
2010-12-05, by koda
added porkey and sheep hats
2010-12-05, by koda
add a simple check to prevent loading sounds when device is muted
2010-12-05, by koda
write some version information inside the application
2010-12-05, by koda
merge
2010-12-04, by unc0rr
Halfplement decode/drawing routine
2010-12-04, by unc0rr
- Change painted map file format
2010-12-04, by unc0rr
add nil check
2010-12-04, by nemo
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04, by nemo
more retina support and multitasking support
2010-12-04, by koda
add visual gear registration
2010-12-02, by nemo
make Tint(longword) use RGBA
2010-12-02, by nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-02, by nemo
forgot the passed in uid
2010-12-02, by nemo
Restore King mode. The worst of the changes was Place Hogs
2010-12-02, by nemo
compress the PNGs
2010-12-02, by nemo
merge
2010-12-02, by nemo
enable support for retina display in the ios port
2010-12-02, by koda
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-02, by koda
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
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