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With this change, SDL will probably report more screen resolutions on dual-monitor configurations
2008-08-10, by unc0rr
Enable back rendering objects that are put on top of land texture
2008-08-10, by unc0rr
Fix compile under Ubuntu (why it compiles everywhere else?)
2008-08-10, by unc0rr
Fix installation path for Castle map
2008-08-10, by unc0rr
Convert the rest of themes too
2008-08-08, by unc0rr
Step 5: Finally... we have theme objects with alpha-channel!
2008-08-08, by unc0rr
- Fix previous commit
2008-08-08, by unc0rr
Allow theme-customizable water and girder
2008-08-08, by unc0rr
Step 4: repair girder rendering (girder is 32bit now)
2008-08-08, by unc0rr
Step 3: Maps are rendered correctly, but without objects yet
2008-08-08, by unc0rr
Step 2: painted maps loading correctly
2008-08-08, by unc0rr
Start implementing support for 32bit sprites concerned in map generation process.
2008-08-08, by unc0rr
This needs to be changed too
2008-08-08, by unc0rr
- Fix Qt's runtime warning
2008-08-08, by unc0rr
Add "Castle" map copyright info
2008-08-08, by unc0rr
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
2008-08-08, by unc0rr
Update frontend background
2008-08-07, by unc0rr
Oops, fix map install path
2008-08-07, by unc0rr
Revert accidental nsis installer generator regression
2008-08-07, by unc0rr
Some more customizations
2008-08-07, by unc0rr
- Start work on team select widget
2008-08-07, by unc0rr
Fix max teams detection
2008-08-07, by unc0rr
Better settings button behavior
2008-08-07, by unc0rr
Finally fix save button look
2008-08-07, by unc0rr
Set bg color for QPushButton
2008-08-07, by unc0rr
Add Castle map
2008-08-07, by unc0rr
correct restoring window size after fullscreen mode
2008-08-07, by displacer
Customize map container look
2008-08-07, by unc0rr
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