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Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
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