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Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24, by nemo
hide all context menu options for own nick, except for info
2011-11-24, by sheepluva
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24, by unc0rr
removed extra endif
2011-11-24, by Xeli
GSoC 2011: Android port - merged mainstream
2011-11-24, by koda
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-23, by unc0rr
Preprocessor strips comments
2011-11-22, by unc0rr
- Split PascalParser into modules
2011-11-22, by unc0rr
group the ios files to be translated (aka localization)
2011-11-22, by koda
close branch
0.9.17
2012-10-26, by koda
SDL included some of our patches mainstream
2011-11-20, by koda
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
2011-11-21, by sheepluva
Merge with 0.9.17 server fix
2011-11-20, by unc0rr
Updated Slovak translation
2011-11-19, by jose1711
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
2011-11-21, by koda
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-19, by nemo
Fix empty teams list when trying to spectate
0.9.17
2011-11-20, by unc0rr
Fix missing nametags in placement mode
0.9.17
0.9.17-release
2011-11-19, by nemo
merge, as --rebase didn't work for some reason
2011-11-19, by unc0rr
Merge 0.9.17 with trunk
0.9.17
2011-11-19, by nemo
Improve parser and converter
2011-11-19, by unc0rr
Update changelog again
2011-11-19, by nemo
Oops, function call has parens
2011-11-19, by unc0rr
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18, by nemo
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-18, by unc0rr
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-18, by koda
Make AI use switcher when:
2011-11-17, by unc0rr
- Move actions stack out of Walk procedure
2011-11-17, by unc0rr
- Parse sets initialization
2011-11-17, by unc0rr
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16, by nemo
prevent flinging up into any land.
2011-11-16, by nemo
Recognize some built-in functions
2011-11-16, by unc0rr
Less code
2011-11-16, by unc0rr
Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-16, by unc0rr
Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15, by nemo
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-14, by nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-14, by nemo
move the order of reloading texture to workaround buggy drivers
2011-11-15, by koda
Only recreate texture for non-empty lines
2011-11-14, by nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14, by nemo
reset chat lines too
2011-11-14, by nemo
Make Highlander moar awesome.
2011-11-14, by mikade
Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14, by nemo
Not useful.
2011-11-14, by nemo
Aaand in .17
0.9.17
2011-11-14, by nemo
oops. tex could expire, too...
2011-11-14, by nemo
Aaaand merge .17 into trunk.
2011-11-14, by nemo
merge with trunk (sound fade tweak, iOS changes)
0.9.17
2011-11-14, by nemo
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