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use the correct symbol
2012-11-30, by koda
Use same macro for hiding video record button and keybinding
2012-11-30, by Mitchell Kember
GCI2012: Lowercase CMake functions (main files only)
2012-11-30, by m4tx
Move global variables to units that use them
2012-11-29, by Joe Doyle (Ginto8)
Google Code-in: Hide "video record" keybind option
2012-11-29, by Mitchell Kember
Remove unused global variables
2012-11-29, by Joe Doyle (Ginto8)
*sigh*
2012-11-29, by nemo
merge
flibqtfrontend
2012-11-30, by unc0rr
A bit of refactoring
2012-11-29, by unc0rr
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
2012-11-30, by unc0rr
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-29, by Chris Wong
Merge
flibqtfrontend
2012-11-30, by unc0rr
GCI: use player's name for the default team
2012-11-29, by zero579911
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
2012-11-30, by Medo
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-29, by nemo
Some fixes
flibqtfrontend
2012-11-27, by unc0rr
Added default weaponset to frontlib hwconsts
flibqtfrontend
2012-11-27, by Medo
merge
2012-11-28, by nemo
No more crashes when running quick game
flibqtfrontend
2012-11-27, by unc0rr
GCI2012: Empty list help text (Issue 375)
2012-11-28, by Bryan Dunsmore
Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
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