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-openalbridge headers cleaned
2009-06-29, by koda
- fade in/out functions merged, but kept binary compatibility
2009-06-29, by koda
initial bugfix for volume setup
2009-06-29, by koda
- bugfix for segfault on fades
2009-06-29, by koda
disable timers on a few silly items, trying out a timer on cake
2009-06-28, by nemo
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28, by unc0rr
text tweaks
2009-06-28, by nemo
Fix for mouse targeting... not tested
2009-06-28, by unc0rr
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28, by nemo
-Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28, by koda
Move count notification to all multishoot
2009-06-28, by nemo
some win32 dll export thingy.
2009-06-28, by nemo
koda/Smaxx changes to openal for crossplatform building
2009-06-28, by nemo
Update Italian translation
2009-06-27, by unc0rr
Bring back smoothness for camera movement
2009-06-26, by unc0rr
Some work on camera
2009-06-26, by unc0rr
small jetpack tweak
2009-06-25, by nemo
Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25, by nemo
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-25, by nemo
rename jetpack to flying saucer
2009-06-24, by nemo
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24, by unc0rr
koda's OpenAL conversion:
2009-06-24, by unc0rr
extra check suggested by unc0rr
2009-06-22, by nemo
allow brief ground touches
2009-06-22, by nemo
Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22, by nemo
set vector to negative *after* applying upward vector
2009-06-22, by nemo
disable selection sprite, nudge ship into the air on launch
2009-06-22, by nemo
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21, by nemo
Oops, fix database process interaction
2009-06-21, by unc0rr
Oops. Forgot the ugly graphic
2009-06-21, by nemo
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