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nick sorting: give letters priority over all other chars
2011-01-29, by sheepluva
sort nick lists case-insensitive
2011-01-29, by sheepluva
lua: getter and setter for hedgehog hats
2011-01-28, by sheepluva
procedure for loading hats
2011-01-28, by sheepluva
add a new lua library with misc tools and removed redundant tracker functions
2011-01-25, by Henek
Two new gameplay modes: Tumbler and Racer.
2011-01-24, by mikade
bugfix for flag spawn, teleporter + rope
2011-01-24, by mikade
trim net nick in frontend
2011-01-22, by sheepluva
added GetGearRaduis and minor Tracker things
2011-01-22, by Henek
merge
2011-01-22, by unc0rr
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22, by sheepluva
Disallow isSpace chars at start and end of nicknames and room names
2011-01-22, by unc0rr
*sigh*
2011-01-21, by nemo
Fix typos in tips
2011-01-21, by mikade
updated italian translation
2011-01-21, by nemo
Fix empty message resulting in corrupted packets
2011-01-20, by unc0rr
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20, by koda
ios has still a case sensitive file system
2011-01-20, by koda
disable the C memory manager and keep the native pascal one
2011-01-19, by koda
new local play button graphic
2011-01-19, by koda
rename firepunch to shoryuken
2011-01-19, by nemo
implemented ranking in ios stats pages
2011-01-19, by koda
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18, by koda
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18, by Henek
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18, by koda
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18, by koda
SwitchHog in scripting
2011-01-17, by nemo
code cleanup
2011-01-18, by koda
merge
2011-01-17, by koda
merge experimental3D in default
2011-01-17, by koda
slim down .hgtags
2011-01-17, by koda
closing old branch
experimental3D
2013-02-25, by koda
merge latest 0.9.15 changes into head
2011-01-17, by koda
merge default into experimental3D
experimental3D
2011-01-17, by koda
merge in script tweaks
2011-01-16, by mikade
readding cabal file for the server, burp not shure why it had gone
2011-01-16, by Henek
you're welcome koda
2011-01-14, by sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-14, by sheepluva
Force RGBA for these too (and strip)
2011-01-13, by nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13, by nemo
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-13, by unc0rr
also example flake
2011-01-12, by Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12, by Henek
Oops, I should test more
2011-01-12, by unc0rr
Doesn't work as expected
2011-01-12, by unc0rr
update collision in set gear position
2011-01-10, by nemo
Prevent frontend crash in certain circumstances
2011-01-10, by unc0rr
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10, by unc0rr
Set version to 0.9.16-dev
2011-01-10, by unc0rr
Fix formatting
2011-01-10, by unc0rr
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09, by unc0rr
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09, by unc0rr
Add a space for better looking console message
2011-01-09, by unc0rr
Keep track of which hog's weapon does damage
2011-01-07, by unc0rr
Oops, fix build
2011-01-07, by unc0rr
Don't highlight drawn maps in rooms list
2011-01-07, by unc0rr
Greek translation
2011-01-07, by unc0rr
reset weapons default in shoppa.
2011-01-06, by nemo
ctf_blizzard ios fix
2011-01-05, by koda
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
2011-01-16, by koda
Small tweak to filter
2011-01-04, by nemo
use a different depth for different layers (land, water, explosions)
experimental3D
2011-01-15, by koda
Clearly state which port is IPC connection on
2011-01-04, by unc0rr
smaller rearrangement of (non stereo related) variables
experimental3D
2011-01-04, by koda
Make barrels drop when hog walks away from under it
2011-01-04, by unc0rr
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
2011-01-04, by koda
add new robot badge to sources
2011-01-04, by koda
Apply RGBA consistently in Tint
2011-01-03, by nemo
rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02, by koda
remove obsolete TrainingFlags code
2011-01-02, by koda
display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-02, by sheepluva
added flake configuration also in sudden death and SDClouds for underwater
2011-01-01, by Henek
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01, by Palewolf
Updated Slovak translation
2011-01-01, by jose1711
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01, by Palewolf
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01, by sheepluva
part #2
2011-01-01, by sheepluva
my attempt of "detach rope if the Land[] vanishes"
2011-01-01, by sheepluva
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31, by sheepluva
fix sticky rope issue
2010-12-31, by sheepluva
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31, by sheepluva
Avoid drawing if there's a hog/object behind
2010-12-31, by Palewolf
Make flakes smaller by popular demand.
2010-12-31, by Palewolf
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31, by koda
merge and fix my typos
Hedgewars-iOS-1.2.2
2010-12-31, by koda
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-31, by Henek
Snow blends into land, trys to fill the gaps
2010-12-31, by Palewolf
fix portal gun wrong color issue
2010-12-30, by sheepluva
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30, by Henek
Updated Slovak translation (lua)
2010-12-30, by jose1711
Merge
2010-12-30, by jose1711
French translation finally gets some love
2010-12-30, by ourobolos
some more themes updated, note comments on brick
2010-12-30, by Henek
avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30, by nemo
nil check
2010-12-29, by nemo
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-30, by Henek
Close branch
0.9.15
2011-09-20, by unc0rr
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29, by nemo
merge
0.9.15
2011-06-29, by koda
have napalm strike bombs explode right over the target
2010-12-29, by sheepluva
info.plist 2011
0.9.15
2011-02-26, by koda
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2010-12-29, by sheepluva
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
2011-02-02, by koda
fix parachute wall climbing bug
2010-12-29, by sheepluva
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
2011-02-01, by koda
sudden death: now having theme support, still some work though with config
2010-12-29, by Henek
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
2011-01-27, by sheepluva
Strip a redundant entry, just use "successful"
2010-12-28, by nemo
put nicer messages and split args
2010-12-31, by koda
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
2011-01-22, by unc0rr
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-28, by nemo
beautify stat page
2010-12-31, by koda
fixes for maps and quality = 0
0.9.15
2011-01-22, by koda
fix similar problem to last checkin with this lua, also fix line endings
2010-12-28, by nemo
unify stats display on ipad and non-ipad and on saved and normal games
2010-12-31, by koda
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
2011-01-20, by unc0rr
Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-28, by nemo
simplify stats handling
2010-12-31, by koda
ctrl+q closes frontend also on linux and windows
0.9.15
2011-01-17, by koda
drill strike falling instead of exploding when exiting ground
2010-12-29, by Henek
initial stats display
2010-12-30, by koda
add 32 bit version when building for macappstore
0.9.15
2011-01-17, by koda
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-28, by nemo
moar code cleanup and initial saving of stats
2010-12-30, by koda
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
2011-01-15, by koda
ios version bump and code cleanup
2010-12-29, by koda
possible fix hanging server on ctlr+w
0.9.15
2011-01-15, by koda
oops, forgot to add the graphics
2010-12-29, by Henek
Removed tag 0.9.15
0.9.15
2011-01-15, by koda
sudden death, now with visual and audial effects :D
2010-12-28, by Henek
Merge
2010-12-28, by jose1711
implemented actions for closing/enging program (needs testing over the net)
0.9.15
2011-01-15, by koda
fix CMakeLists.txt for CTF_Blizzard
2010-12-28, by Henek
general uKey refactor in preparaiton of two new shortcuts
0.9.15
2011-01-14, by koda
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2010-12-28, by nemo
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Aaaand, strip these 2 as well.
2010-12-28, by nemo
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
run pngcrush to strip sRGB / iCCP
2010-12-28, by nemo
merge
0.9.15
2011-01-13, by koda
Add Hangul to CheckCJK
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
0.9.15 merge + typo fix
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
2011-01-13, by koda
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
2011-06-28, by koda
merge 0.9.15 (with a typo fix)
2010-12-27, by nemo
typo
0.9.15
2010-12-28, by koda
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
2011-06-26, by koda
AddFileLogs
0.9.15
2010-12-27, by koda
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
2011-06-26, by koda
make korean translation of engine available
2010-12-27, by Henek
Changelog entry applies to .15 too
0.9.15
0.9.15-release
2010-12-27, by nemo
update Swedish
2010-12-27, by Henek
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
2010-12-27, by nemo
Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27, by nemo
First pass at korean locale
2010-12-26, by TrevInc
strip
2010-12-26, by nemo
Resize snowball in hand
2010-12-26, by nemo
portuguese update
2010-12-26, by inu
remove these again...
2010-12-26, by nemo
moar polish
2010-12-26, by szczur
few more lua phrases
2010-12-26, by nemo
a little addition to the changelog
2010-12-27, by Henek
remove another missed dupe from previous generation
2010-12-26, by nemo
fixed Swedish translation
2010-12-26, by Henek
fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26, by Henek
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26, by nemo
Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26, by nemo
completely disable falling back to "say" in chHogSay
2010-12-26, by nemo
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26, by nemo
increase snowball radius
2010-12-26, by nemo
oh. and koda's revision too
2010-12-26, by nemo
merge 0.9.15 with default
2010-12-26, by nemo
restore showing a bigger icon for themes
2010-12-26, by koda
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
2010-12-26, by nemo
hide seed...
2010-12-26, by koda
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
2010-12-26, by mikade
ban CMakeCache.txt
2010-12-26, by unc0rr
merge default into 0.9.15
0.9.15
2010-12-26, by nemo
add a disabling for landback, set it if flakes are enabled
2010-12-26, by nemo
Add 0.9.15 to the list of known versions
2010-12-26, by unc0rr
Apply 2fa92e9a0a here
0.9.15
2010-12-26, by unC0Rr
Update doc a bit
2010-12-26, by unc0rr
Turn off dust when drilling through air
0.9.15
2010-12-26, by Palewolf
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26, by nemo
Added star, exclamation and question mark signs
0.9.15
2010-12-26, by Palewolf
disable landbackpixel on small explosions
2010-12-26, by nemo
pull in a few changes from default
0.9.15
2010-12-26, by nemo
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-26, by nemo
Small fixes. Thanks Hennek.
0.9.15
2010-12-26, by Palewolf
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25, by nemo
Updated changelog
0.9.15
2010-12-25, by Palewolf
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25, by nemo
Allow 8 teams in server
0.9.15
2010-12-25, by unc0rr
aaaaargh (fix cmakelists again)
2010-12-25, by nemo
Capture the flag (Blizzard) Map
0.9.15
2010-12-25, by Palewolf
Capture the flag (Blizzard) Map
2010-12-25, by Palewolf
Set version to 0.9.15, remove -dev suffix
0.9.15
2010-12-25, by unc0rr
Some fixes in ru translation
2010-12-25, by unc0rr
oops. forgot cmake for Control map
2010-12-25, by nemo
Update missions
2010-12-25, by mikade
sv.lua
2010-12-25, by Henek
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24, by nemo
Remove a dupe :-/
2010-12-24, by nemo
oops
2010-12-24, by nemo
Disable gtFlake on bordered maps
2010-12-24, by nemo
Pass SCHEME before AMMO
2010-12-24, by unc0rr
Updated spanish translation
2010-12-24, by Palewolf
- Fix encoding function to iterate reversed list
2010-12-24, by unc0rr
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24, by nemo
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24, by szczur+nemo
polish lua update
2010-12-24, by szczur
Add a bunch of lua from mikade, update translation files
2010-12-24, by mikade+nemo
Whole ton of script callbacks on commands. Poor engine.
2010-12-24, by mikade
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24, by szczur+nemo
more fiddling with graphics to try and satisfy both fire and snow
2010-12-23, by nemo
oops
2010-12-23, by nemo
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23, by nemo
beaver hat
2010-12-24, by koda
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23, by nemo
Updated lua Slovak translation
2010-12-23, by jose1711
Updated Slovak translation
2010-12-23, by jose1711
fix commit
2010-12-23, by jose1711
merge
2010-12-23, by jose1711
Oops, typo
2010-12-23, by unc0rr
Add logging of map drawing process
2010-12-23, by unc0rr
- Remove loading from file procedure
2010-12-23, by unc0rr
merge+Slovak transl update
2010-12-23, by jose1711
stub locale
2010-12-23, by nemo
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23, by nemo
merge
2010-12-23, by jose1711
Portuguese updates
2010-12-23, by arrom
Try to be safer in my pixel checks
2010-12-23, by nemo
Tweak more wind values / densities
2010-12-23, by nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-22, by nemo
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22, by nemo
change "mudball" on christmas theme
2010-12-22, by nemo
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